10.01.2012, 13:29
Hi,
recently my compiler started to refuse compiling my gamemode.
When compiling it crashes with a segmentation fault.
I tracked source of the error down to this line:
The array is defined as follows:
When removing this line the whole thing works just fine even though
this is not the only place in the gamemode where I access this array
in the exact same way.
I hope someone can help me.
Thanks,
Blowfish
recently my compiler started to refuse compiling my gamemode.
When compiling it crashes with a segmentation fault.
Код:
[samp@*** gamemodes]$ pc blrp.pwn Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase Segmentation fault
Код:
carData[vehicleid][car_neon] = strval(tmp);
Код:
enum carData_ { car_owner, car_owner_dbid, car_dbid, car_team, car_minrank, car_job, car_job_driver, car_job_lastused, car_locked, car_fuel_enabled, car_fuel, car_tune_enabled, car_select_row, car_dlship, car_spawned, car_status, car_static, car_neon, car_neon_obj1, car_neon_obj2 } new carData[MAX_VEHICLES][carData_];
this is not the only place in the gamemode where I access this array
in the exact same way.
I hope someone can help me.
Thanks,
Blowfish