Textdraw screen bug
#9

Quote:
Originally Posted by sGarfield
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try this:
pawn Код:
public ShowTextDraw(playerid, vehicleid, count)
{
    if(!IsPlayerNPC(playerid))
    {
        if(IsPlayerInVehicle(playerid, vehicleid))
        {
            bombtext[playerid] = TextDrawCreate(500, 300, " ");
            TextDrawUseBox(bombtext[playerid], 1);
            TextDrawBoxColor(bombtext[playerid], 0x00000066);
            TextDrawFont(bombtext[playerid], 1);
            UpdateTextDraw(playerid);
            removetimer[playerid] = SetTimerEx("RemoveTextDraw", 2000, 1, "i", playerid);
            TextDrawShowForPlayer(playerid, bombtext[playerid]);
        }
        else
        {
            count ++;
            if(count < 20) SetTimerEx("ShowTextDraw", 500, 0, "iii", playerid, vehicleid, count);
        }
    }
    return 1;
}
Didnt help, but i have tested some stuffs and i now know what causing the problem, the textdraw menu use numpad 8 and 2 to change bomb types, same as you use on the andromada backflip, and 3 NPCs using a andromada and the backflip. So i guess i need to change the buttons and see if that fix the problem.
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Messages In This Thread
Textdraw screen bug - by cruising - 09.01.2012, 09:34
Re: Textdraw screen bug - by sGarfield - 09.01.2012, 09:48
Re: Textdraw screen bug - by cruising - 09.01.2012, 09:53
Re: Textdraw screen bug - by sGarfield - 09.01.2012, 09:58
Re: Textdraw screen bug - by cruising - 09.01.2012, 10:02
Re: Textdraw screen bug - by sGarfield - 09.01.2012, 10:07
Re: Textdraw screen bug - by cruising - 09.01.2012, 10:14
Re: Textdraw screen bug - by sGarfield - 09.01.2012, 10:20
Re: Textdraw screen bug - by cruising - 09.01.2012, 10:32

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