Some errors related to SA-MP GDK
#9

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Originally Posted by T0pAz
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You should reference it or you will get astonishing result like I did.
Quote:
pawn Код:
if (std::strcmp(cmdtext, "/pos") == 0) {        float x, y, z;      GetPlayerPos(playerid, &x, &y, &z);     char message[128];      std::sprintf(message, "You are at (%f, %f, %f)", x, y, z);      SendClientMessage(playerid, 0xFFFFFFFF, message);       return 1;   }
:P that's WHY I use &... ;P
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Messages In This Thread
Some errors related to SA-MP GDK - by T0pAz - 25.12.2011, 16:47
Re: Some errors related to SA-MP GDK - by T0pAz - 25.12.2011, 16:56
Re: Some errors related to SA-MP GDK - by SlashPT - 25.12.2011, 18:55
Re: Some errors related to SA-MP GDK - by T0pAz - 26.12.2011, 08:37
Re: Some errors related to SA-MP GDK - by CyNiC - 26.12.2011, 10:34
Re: Some errors related to SA-MP GDK - by T0pAz - 26.12.2011, 11:32
Re: Some errors related to SA-MP GDK - by Gamer_Z - 07.01.2012, 19:25
Re: Some errors related to SA-MP GDK - by T0pAz - 08.01.2012, 05:48
Re: Some errors related to SA-MP GDK - by Gamer_Z - 08.01.2012, 06:12
Re: Some errors related to SA-MP GDK - by T0pAz - 08.01.2012, 06:19
Re: Some errors related to SA-MP GDK - by Kyosaur - 08.01.2012, 06:31
Re: Some errors related to SA-MP GDK - by T0pAz - 08.01.2012, 06:35
Re: Some errors related to SA-MP GDK - by Kyosaur - 08.01.2012, 06:43
Re: Some errors related to SA-MP GDK - by T0pAz - 08.01.2012, 06:45
Re: Some errors related to SA-MP GDK - by Kyosaur - 08.01.2012, 07:58

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