05.01.2012, 18:50
A better way if implementing physics would be something like SetObjectVelocity.
Or client side scripts that could update at a faster frequency and just be triggered by a single server side function call, that way you could make intricately moved objects and animations without using bandwidth!
Or client side scripts that could update at a faster frequency and just be triggered by a single server side function call, that way you could make intricately moved objects and animations without using bandwidth!