03.01.2012, 10:37
pawn Code:
if(id == INVALID_PLAYER_ID)
You do not set the id's faction. PVar[id][pFactionL] = PVar [playerid][pFactionL]?
This code
pawn Code:
if ( PVar[ playerid][pFactionL ] == 1 ) SendClientMessage( id,-1,"Jūs priimtas į policijos departamentą" ); SetPlayerSkin( id, 120 ); PVar[ id ][ pUniform ] = 120; PVar[ id ][ pUniformc ] = true;
if( PVar[ playerid][pFactionL ] == 2 ) SendClientMessage( id,-1,"Jūs priimtas į medicinos departamentą" ); SetPlayerSkin( id, 71 ); PVar[ id ][ pUniform ] = 71; PVar[ id ][ pUniformc ] = true;
if( PVar[ playerid][pFactionL ] == 3 ) SendClientMessage( id,-1,"Jūs priimtas į mechanikų departamentą" ); SetPlayerSkin( id, 50 ); PVar[ id ][ pUniform ] = 50; PVar[ id ][ pUniformc ] = true;
if( PVar [playerid][pFactionL ] == 4 ) SendClientMessage( id,-1,"Jūs priimtas į taksi departamentą" ); SetPlayerSkin( id, 223); PVar[ id ][ pUniform ] = 223; PVar[ id ][ pUniformc ] = true;
pawn Code:
if( PVar[ playerid][pFactionL ] == 1 ) SendClientMessage( id,-1,"Jūs priimtas į policijos departamentą" );
SetPlayerSkin( id, 120 );
PVar[ id ][ pUniform ] = 120;
PVar[ id ][ pUniformc ] = true;
if( PVar[ playerid][pFactionL ] == 2 ) SendClientMessage( id,-1,"Jūs priimtas į medicinos departamentą" );
SetPlayerSkin( id, 71 );
PVar[ id ][ pUniform ] = 71;
PVar[ id ][ pUniformc ] = true;
if( PVar[ playerid][pFactionL ] == 3 ) SendClientMessage( id,-1,"Jūs priimtas į mechanikų departamentą" );
SetPlayerSkin( id, 50 );
PVar[ id ][ pUniform ] = 50;
PVar[ id ][ pUniformc ] = true;
if( PVar [playerid][pFactionL ] == 4 ) SendClientMessage( id,-1,"Jūs priimtas į taksi departamentą" );
SetPlayerSkin( id, 223);
PVar[ id ][ pUniform ] = 223;
PVar[ id ][ pUniformc ] = true;
Here's your code (note that I used commas instead of semicolons in the 'if(PVar[playerid][pFactionL] == x)' checks)
pawn Code:
CMD:priimti(playerid, params[])
{
new id;
if(sscanf( params, "u", id )) return SendClientMessage(playerid, COLOR_RED,"Komanda: /priimti [ћaidejo nick / id]");
if(PVar[playerid][pFactionL] > 0)
{
if(id != INVALID_PLAYER_ID)
{
if(PVar[id][pFaction] == 0)
{
new string[128],name[MAX_PLAYER_NAME];
//string[128] because SendClientMessage can only send maximum 128 chars!
GetPlayerName(playerid, name, sizeof(name));
format(string, sizeof(string), "Pakvietei %s dirbti i savo frakcija",name);
SendClientMessage(playerid, -1,string);
if(PVar[playerid][pFactionL] == 1 ) SendClientMessage( id,-1,"Jus priimtas i policijos departamenta" ), SetPlayerSkin( id, 120 ), PVar[ id ][ pUniform ] = 120, PVar[ id ][ pUniformc ] = true;
if(PVar[playerid][pFactionL] == 2 ) SendClientMessage( id,-1,"Jus priimtas i medicinos departamenta" ), SetPlayerSkin( id, 71 ), PVar[ id ][ pUniform ] = 71, PVar[ id ][ pUniformc ] = true;
if(PVar[playerid][pFactionL] == 3 ) SendClientMessage( id,-1,"Jus priimtas i mechaniku departamenta" ), SetPlayerSkin( id, 50 ), PVar[ id ][ pUniform ] = 50, PVar[ id ][ pUniformc ] = true;
if(PVar[playerid][pFactionL] == 4 ) SendClientMessage( id,-1,"Jus priimtas i taksi departamenta" ), SetPlayerSkin( id, 223), PVar[ id ][ pUniform ] = 223, PVar[ id ][ pUniformc ] = true;
PVar[id][pFactionL] = PVar[playerid][pFactionL];
return 1;
}
else
{
GameTextForPlayer(playerid,"~r~Zaidejas turi darba.",5000,3);
}
}
else
{
GameTextForPlayer(playerid,"~r~Player is not connected.",5000,3);
}
}
else
{
GameTextForPlayer(playerid,"~r~Tu ne direktorius.",5000,3);
}
return 1;
}