03.01.2012, 00:03
To be truthfully honest, how hard is it to do this? Seriously?
It took me 2 seconds to paste your code into convertffs.com and get the sa-mp code.
Paste that below the "public OnGameModeInit" in your script.
It took me 2 seconds to paste your code into convertffs.com and get the sa-mp code.
Код:
AddStaticVehicleEx(497,1572.40002441,-1641.09997559,28.70000076,184.00000000,-1,-1,15); //Police Maverick AddStaticVehicleEx(497,1559.90002441,-1642.00000000,28.70000076,184.00000000,-1,-1,15); //Police Maverick AddStaticVehicleEx(497,1556.80957031,-1698.94238281,27.39755249,0.00000000,-1,-1,15); //Police Maverick AddStaticVehicleEx(596,1586.19995117,-1671.30004883,5.69999981,272.00000000,-1,-1,15); //Police Car (LSPD) AddStaticVehicleEx(596,1586.19995117,-1667.90002441,5.69999981,270.00000000,-1,-1,15); //Police Car (LSPD) AddStaticVehicleEx(599,1595.40002441,-1707.50000000,6.30000019,0.00000000,-1,-1,15); //Police Ranger AddStaticVehicleEx(490,1532.00000000,-1645.09997559,6.19999981,0.00000000,-1,-1,15); //FBI Rancher AddStaticVehicleEx(521,1535.40002441,-1645.30004883,5.59999990,180.00000000,-1,-1,15); //FCR-900 AddStaticVehicleEx(523,1538.90002441,-1645.19995117,5.59999990,182.00000000,-1,-1,15); //HPV1000 CreateObject(975,1588.90002441,-1638.00000000,14.10000038,0.00000000,0.00000000,0.00000000); //object(columbiangate) (1) CreateObject(3029,1582.59997559,-1638.40002441,12.39999962,0.00000000,0.00000000,270.00000000); //object(cr1_door) (1) CreateObject(1337,-1623.00000000,701.70001221,4.19999981,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (2) CreateObject(975,-1628.30004883,691.29998779,7.80000019,0.00000000,0.00000000,0.00000000); //object(columbiangate) (2) CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (4) CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (3) CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (5) CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (6) CreateObject(1337,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000,0.00000000); //object(binnt07_la) (7)