02.01.2012, 07:55
As frangoth already posted change
if(IsPlayerInRangeOfPoint(playerid, radius, X, Y, Z))
to
if(IsPlayerInRangeOfPoint(i, radius, X, Y, Z))
This will fix it, but also it would be good if you update your armour and radius into float from integer.
if(IsPlayerInRangeOfPoint(playerid, radius, X, Y, Z))
to
if(IsPlayerInRangeOfPoint(i, radius, X, Y, Z))
This will fix it, but also it would be good if you update your armour and radius into float from integer.

