[FilterScript] /siren [Cops Only]
#30

Quote:
Originally Posted by dreamboxxl
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Thank you mate this worked.

For all other who got: error 017: undefined symbol "ProxDetector"

This code worked for me:

ProxDetector(Float:radi, playerid, caststr[],col1,col2,col3,col4,col5)
{
new Float:PlayerPos[3];
GetPlayerPos(playerid, PlayerPos[0], PlayerPos[1], PlayerPos[2]);
for(new giveplayerid;giveplayerid!=MAX_PLAYERS;giveplayeri d++)
{
if(!IsPlayerConnected(giveplayerid)) continue;
if(IsPlayerInRangeOfPoint(giveplayerid, floatdiv(radi,16), PlayerPos[0], PlayerPos[1], PlayerPos[2])) SendClientMessage(giveplayerid, col1, caststr);
else if(IsPlayerInRangeOfPoint(giveplayerid, floatdiv(radi,,PlayerPos[0], PlayerPos[1], PlayerPos[2])) SendClientMessage(giveplayerid, col2, caststr);
else if(IsPlayerInRangeOfPoint(giveplayerid, floatdiv(radi,4), PlayerPos[0], PlayerPos[1], PlayerPos[2])) SendClientMessage(giveplayerid, col3, caststr);
else if(IsPlayerInRangeOfPoint(giveplayerid, floatdiv(radi,2), PlayerPos[0], PlayerPos[1], PlayerPos[2])) SendClientMessage(giveplayerid, col4, caststr);
else if(IsPlayerInRangeOfPoint(giveplayerid, radi, PlayerPos[0], PlayerPos[1], PlayerPos[2])) SendClientMessage(giveplayerid, col5, caststr);
}
return true;
}
Or this one

pawn Code:
stock ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5)
{
    if(IsPlayerConnected(playerid))
    {
        new Float:posx, Float:posy, Float:posz;
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        new invehicle[MAX_PLAYERS];
        new virtualworld = GetPlayerVirtualWorld(playerid);
        new interior = GetPlayerInterior(playerid);
        new vehicleid = GetPlayerVehicleID(playerid);
        new ivehicleid;
        if(vehicleid)
        {
            GetVehiclePos(vehicleid,oldposx,oldposy,oldposz);
        }
        else
        {
            GetPlayerPos(playerid, oldposx, oldposy, oldposz);
            vehicleid = GetPlayerVehicleID(playerid);
        }
        for(new i = 0; i < MAX_PLAYERS; i++)
        {
            if(IsPlayerConnected(i))
            {
                if(!BigEar[i])
                {
                    if(GetPlayerVirtualWorld(i) == virtualworld)
                    {
                        if((GetPlayerInterior(i) == interior))
                        {
                            if(vehicleid)
                            {
                                if(IsPlayerInVehicle(i,vehicleid)) invehicle[i] = 1;
                            }
                            if(!invehicle[i])
                            {
                                if(IsPlayerInAnyVehicle(i))
                                {
                                    ivehicleid = GetPlayerVehicleID(i);
                                    GetVehiclePos(ivehicleid,posx,posy,posz);
                                }
                                else
                                {
                                    GetPlayerPos(i,posx,posy,posz);
                                }
                                tempposx = (oldposx -posx);
                                tempposy = (oldposy -posy);
                                tempposz = (oldposz -posz);
                                if (((tempposx < radi/16) && (tempposx > -radi/16)) && ((tempposy < radi/16) && (tempposy > -radi/16)) && ((tempposz < radi/16) && (tempposz > -radi/16))) SendClientMessage(i, col1, string);
                                else if (((tempposx < radi/8) && (tempposx > -radi/8)) && ((tempposy < radi/8) && (tempposy > -radi/8)) && ((tempposz < radi/8) && (tempposz > -radi/8))) SendClientMessage(i, col2, string);
                                else if (((tempposx < radi/4) && (tempposx > -radi/4)) && ((tempposy < radi/4) && (tempposy > -radi/4)) && ((tempposz < radi/4) && (tempposz > -radi/4))) SendClientMessage(i, col3, string);
                                else if (((tempposx < radi/2) && (tempposx > -radi/2)) && ((tempposy < radi/2) && (tempposy > -radi/2)) && ((tempposz < radi/2) && (tempposz > -radi/2))) SendClientMessage(i, col4, string);
                                else if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi))) SendClientMessage(i, col5, string);
                            }
                            else SCM(i, col1, string);
                        }
                    }
                }
                else SendClientMessage(i, col1, string);
            }
        }
    }
    return 1;
}
-- Thank you!
Reply


Messages In This Thread
/siren System [ZCMD] - by Guest9328472398472 - 30.12.2011, 03:33
Re: /siren [Cops Only] - by Fairy - 30.12.2011, 03:36
Respuesta: /siren [Cops Only] - by [Nikk] - 30.12.2011, 03:37
Re: Respuesta: /siren [Cops Only] - by Guest9328472398472 - 30.12.2011, 03:40
Re: /siren [Cops Only] - by Translator - 30.12.2011, 03:53
Re: /siren [Cops Only] - by Guest9328472398472 - 30.12.2011, 03:55
Re: /siren [Cops Only] - by Translator - 30.12.2011, 03:57
Re: /siren [Cops Only] - by Guest9328472398472 - 30.12.2011, 04:00
Re: /siren [Cops Only] - by Translator - 30.12.2011, 04:01
Re: /siren [Cops Only] - by Guest9328472398472 - 30.12.2011, 04:05
Re: /siren [Cops Only] - by Translator - 30.12.2011, 04:08
Re: /siren [Cops Only] - by Brandon Javorsky - 30.12.2011, 04:13
Re: /siren [Cops Only] - by Translator - 30.12.2011, 04:16
Re: /siren [Cops Only] - by Brandon Javorsky - 30.12.2011, 04:24
Re: /siren [Cops Only] - by Neonman - 30.12.2011, 07:52
Re: /siren [Cops Only] - by sherlock - 30.12.2011, 12:21
Re: /siren [Cops Only] - by Brandon Javorsky - 30.12.2011, 16:07
Re: /siren [Cops Only] - by Translator - 30.12.2011, 17:16
Re: /siren [Cops Only] - by Brandon Javorsky - 30.12.2011, 17:25
Re: /siren [Cops Only] - by Steven82 - 30.12.2011, 18:01
Re: /siren [Cops Only] - by Brandon Javorsky - 30.12.2011, 18:44
Re: /siren [Cops Only] - by dreamboxxl - 30.12.2011, 20:34
Re: /siren [Cops Only] - by Brandon Javorsky - 30.12.2011, 20:36
Re: /siren [Cops Only] - by dreamboxxl - 30.12.2011, 20:52
Re: /siren [Cops Only] - by Brandon Javorsky - 30.12.2011, 21:02
Re: /siren [Cops Only] - by bagaszai12 - 31.12.2011, 03:49
Re: /siren [Cops Only] - by Brandon Javorsky - 31.12.2011, 03:57
Re: /siren [Cops Only] - by lollie123 - 31.12.2011, 08:35
Re: /siren [Cops Only] - by Breto - 31.12.2011, 12:55
Re: /siren [Cops Only] - by PlayHard - 31.12.2011, 13:56
Re: /siren [Cops Only] - by Brandon Javorsky - 14.04.2012, 04:28
Respuesta: /siren [Cops Only] - by aNdReSk - 15.04.2012, 07:26
Re: Respuesta: /siren [Cops Only] - by Brandon Javorsky - 19.04.2012, 02:48
Re: /siren [Cops Only] - by Cronic - 21.04.2012, 09:24
Re: /siren [Cops Only] - by vannesenn - 22.04.2012, 14:26
Re: /siren [Cops Only] - by Brandon Javorsky - 23.04.2012, 10:16

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