Commands involving an ID.
#8

Quote:
Originally Posted by Logitech90
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Ok get it,does this commands loop the players when performed?

If don't,it's normal.As i know,every cmd that need an ID to perform,need to loop the players:

pawn Код:
for(new i; i<MAX_PLAYERS; i++) // loops all players
    {
      //Your code here
    }
For: "Any ID can use the commands" - You've to set a variable to check if player is admin,according to your admin system.
No, no it doesn't. Not if you already have the command (whether it be the command performer or an input from the performer).

Do you use sscanf at all? (Does the script require it?) It sounds like the classic out-dated sscanf issue. You'll need to update sscanf to the 0.3d R2 version, if you're using it.
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Messages In This Thread
Commands involving an ID. - by Syntax - 30.12.2011, 16:24
Re: Commands involving an ID. - by James Coral - 30.12.2011, 16:26
Re: Commands involving an ID. - by Face9000 - 30.12.2011, 16:32
Re: Commands involving an ID. - by Syntax - 30.12.2011, 16:35
Re: Commands involving an ID. - by Face9000 - 30.12.2011, 16:44
Re: Commands involving an ID. - by Syntax - 30.12.2011, 16:50
Re: Commands involving an ID. - by Calgon - 30.12.2011, 16:54
Re: Commands involving an ID. - by Ash. - 30.12.2011, 16:57
Re: Commands involving an ID. - by Face9000 - 30.12.2011, 17:01
Re: Commands involving an ID. - by Ash. - 30.12.2011, 17:26

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