PublicOnPlayerDeath(WHY,AM,I,NOT,WORKING)playerid, reason;
#3

Cant do that because it defies the point and it it would still do the same thing
Also it would over write my Position saving... cause youd load into the saves co-ords but then only be snatched from em by that ugly SetPlayerPos
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PublicOnPlayerDeath(WHY,AM,I,NOT,WORKING)playerid, reason; - by Skidmarks - 30.12.2011, 06:03
Re: PublicOnPlayerDeath(WHY,AM,I,NOT,WORKING)playerid, reason; - by AustinJ - 30.12.2011, 06:31
Re: PublicOnPlayerDeath(WHY,AM,I,NOT,WORKING)playerid, reason; - by Skidmarks - 30.12.2011, 07:10

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