Quote:
Originally Posted by THE_KNOWN
pawn Код:
public SomeTimer(playerid) { new Float:h; GetPlayerHealth(playerid.h); if(h < somevalue) { TogglePlayerControllable(playerid, false); ApplyAnimation(someanimation); // crckdeath perhaps? } return 1; }
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How would I make it unfreeze, after HP goes over the value, which is making him injured?