Death system
#2

pawn Код:
public SomeTimer(playerid)
{
    new Float:h;
    GetPlayerHealth(playerid.h);
    if(h < somevalue)
    {
        TogglePlayerControllable(playerid, false);
        ApplyAnimation(someanimation); // crckdeath perhaps?
    }
    return 1;
}
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Messages In This Thread
Death system - by ChristofferHoffmann - 29.12.2011, 15:01
Re: Death system - by THE_KNOWN - 29.12.2011, 15:24
Re: Death system - by ChristofferHoffmann - 29.12.2011, 15:30

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