28.12.2011, 15:50
Criando a variбvel:
Setando a variбvel:
Salvando a variбvel:
Carregando:
pawn Код:
new GMLevel[MAX_PLAYERS];
pawn Код:
GMLevel[playerid] = Nivel;
pawn Код:
DOF2_Set("Arquivo", "Key", GMLevel[playerid]);
pawn Код:
GMLevel[playerid] = (playerid, DOF2_Get("Arquivo", "Key"));