27.12.2011, 23:03
Oh my fault. I should have told you to use "OnPlayerCommandReceived(playerid, cmdtext[])" instead. In this callback, if you return 0, the command won't be performed.
And forget what I said about returning 0 in "OnPlayerCommandPerformed(playerid, cmdtext[], success)" As that will actually return the default "Server: Unknown command." text.
And forget what I said about returning 0 in "OnPlayerCommandPerformed(playerid, cmdtext[], success)" As that will actually return the default "Server: Unknown command." text.