[AJUDA] Demora para parecer RequestClass!!!
#3

Quote:
Originally Posted by Los
Посмотреть сообщение
Posta OnPlayerConnect e OnPlayerRequestClass.
Quote:
Originally Posted by Los
Посмотреть сообщение
Posta OnPlayerConnect e OnPlayerRequestClass.
Код:
public OnPlayerConnect(playerid)
{

    //ForceClassSelection(playerid); //add
    PlayerPlaySound(playerid,1057 ,0, 0, 0);
    /*//DIALOGOS
    new strdialog[5000];
    format(strdialog, sizeof(strdialog),"{FFFF00}•••• PRINCIPAIS REGRAS ••••\n\n{FFFFFF}1° -Utilizar Cheater й EXTREMAMENTE Proibido. ({FF0000}Ban{FFFFFF})\n2° -Respeite todos os Jogadores e Admins. ({FFFF00}2 {FFFFFF}Aviso + {FF0000}1 {FFFFFF}Kick)\n3° -Proibido divulgar outros servidores. ({FF0000}Ban{FFFFFF})");
    format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n4° -Nгo abuse de Bugs. Ex: 2x2x2 Sawn. ({FFFF00}2 {FFFFFF}Aviso + {FF0000}1{FFFFFF} Kick)\n5° -Nгo faзa Drive-By, Spaws Kill, e nunca Flood mais de 3 vezes. ({FFFF00}2 {FFFFFF}Aviso + {FF0000}1 {FFFFFF}Kick)");
    format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n6° -Proibido teclar ESC em: Бreas de Ganhar Dinheiro/Porque ta morrendo/Бreas de DM. ({FF0000}Kick{FFFFFF})");
    format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n7° -Nгo mate ninguem dentro de interiores. ({FFFF00}2 {FFFFFF}Aviso + {FF0000}1 {FFFFFF}Cadeia)\n8° -Proibido abusar do Hydras, Hunters e Rhino em бreas de Respawn, Eventos. Use com moderaзгo! ({FFFF00}2 {FFFFFF}Aviso + {FF0000}1 {FFFFFF}Cadeia)");
    format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n9° -Xingamentos tem tolerвncia de nнvel: [/chinivel]");
    format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n10° -Proibido Ofender Jogadores seja por, Racismo ou algo relacionado. ({FFFF00}2 {FFFFFF}Aviso + {FF0000}1 {FFFFFF}Calado)\n11° -O Vip que usar trapaзas/xiter serб banido normalmente. ({FF0000}Ban{FFFFFF})");
    format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n\n                                                ** {38FF06}Promoзгo de VIP: {FF8040}Seja VIP no Mata-Mata por Somente {FF0000}R$ 5,00 {FFFFFF}Mensal **");
    format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n\n                                                                         Visite: {FF0000}www.xmatamata.forumeiros.com");
	ShowPlayerDialog(playerid, DIALOG_REGRAS, DIALOG_STYLE_MSGBOX, "{38FF06}Mata-Mata™ 2012 - Guerra em Las Venturas {FF0000}®", strdialog, "Aceito", "Discordo");
    //================//
	*/
    
	new strings[15];
	format(strings, 15, "%d/100",GetOnLinePlayers());
	TextDrawSetString(playersx, strings);
	TextDrawShowForPlayer(playerid, playersx);
	
    new name[MAX_PLAYER_NAME], string[128];
    GetPlayerName(playerid, name, sizeof(name));
    format(string, sizeof(string), "%s",name);
	for(new fdp=0;fdp<RONALDO_LOL;fdp++){
	if(strfind(string, IP[fdp], true) != -1)
	{
	new string2[128];
	new PlayerNames[30];
	GetPlayerName(playerid, PlayerNames, 30);
	format(string2, sizeof(string2), "[Admin BOT] %s foi Expulso do Servidor. [Motivo: Divulgaзгo]",PlayerNames);
	SendClientMessageToAll(0xFF0000AA, string2);
	SpawnPlayer(playerid);
	SetPlayerPos(playerid, 1,1,1);
	TimerFDP = SetTimerEx("FDP", 3000, 0, "i", playerid);
	return 0;
	}
	}
	GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~w~Ultimate ~r~Mata-Mata 2012! ~n~~n~ ~g~Guerra em ~y~Las Venturas",2500,5);
    //SendClientMessage(playerid, 0xFF0000AA, "Anti-Divulgador Estб ligado no servior nгo divulgue");
	if(dini_Isset("dinheiro.ini",PlayerName(playerid))) GivePlayerMoney(playerid,dini_Int("dinheiro.ini",PlayerName(playerid)));
	if(dini_Isset("scores.ini",PlayerName(playerid))) SetPlayerScore(playerid,dini_Int("scores.ini",PlayerName(playerid)));
    if(dini_Isset("sematou.dkn",PlayerName(playerid))) PlayerInfo[playerid][pSematou] = (playerid,dini_Int("sematou.dkn",PlayerName(playerid)));
    if(dini_Isset("morreu.dkn",PlayerName(playerid))) PlayerInfo[playerid][pMorreu] = (playerid,dini_Int("morreu.dkn",PlayerName(playerid)));
    if(dini_Isset("matou.dkn",PlayerName(playerid))) PlayerInfo[playerid][pMatou] = (playerid,dini_Int("matou.dkn",PlayerName(playerid)));
    if(dini_Isset("dominou.dkn",PlayerName(playerid))) PlayerInfo[playerid][pDominou] = (playerid,dini_Int("dominou.dkn",PlayerName(playerid)));
    if(dini_Isset("tk.dkn",PlayerName(playerid))) PlayerInfo[playerid][pTeamkill] = (playerid,dini_Int("tk.dkn",PlayerName(playerid)));
    if(dini_Isset("Ganhoux1.dkn",PlayerName(playerid))) PlayerInfo[playerid][Ganhoux1] = (playerid,dini_Int("Ganhoux1.dkn",PlayerName(playerid)));
    if(dini_Isset("Perdeux1.dkn",PlayerName(playerid))) PlayerInfo[playerid][Perdeux1] = (playerid,dini_Int("Perdeux1.dkn",PlayerName(playerid)));
    SendDeathMessage(INVALID_PLAYER_ID,playerid, 200);
    Dominat[playerid] = 0;
   	//new Float:X,Y,Z;
	//PlayerPlaySound(playerid, 1185, X, Y, Z);
	if (EmDuelo[playerid] > 0) 	VerificaDuelos(playerid, INVALID_PLAYER_ID); // X1
	if (EmGuerra[playerid] > 0) 	VerificaGuerra(playerid, INVALID_PLAYER_ID); // X1
    gPlayerLogged[playerid] = 0;
	gPlayerLogTries[playerid] = 0;
    ccolete[playerid] = 0;
    steleporte[playerid] = 1;
    granastatus[playerid] = 0;
    Matando[playerid] = 0;
    JaPegouaGrana[playerid] = 0;
    //AQUI >>> TOTAL DE GANGZONAS -1 > Exemplo: Se tiver 20 GZ's aqui tera um total de 19 GZ's por que comesa apartir do 0.
    GangZoneShowForPlayer(playerid, Policia, gzcolor[0]);
    GangZoneShowForPlayer(playerid, Exercito, gzcolor[1]);
    GangZoneShowForPlayer(playerid, BOPE, gzcolor[2]);
    GangZoneShowForPlayer(playerid, Playboys, gzcolor[3]);
    GangZoneShowForPlayer(playerid, Noias, gzcolor[4]);
    GangZoneShowForPlayer(playerid, Frangos, gzcolor[5]);
    GangZoneShowForPlayer(playerid, Agentes, gzcolor[6]);
    GangZoneShowForPlayer(playerid, Chineses, gzcolor[7]);
    GangZoneShowForPlayer(playerid, Cowboys, gzcolor[8]);
    GangZoneShowForPlayer(playerid, Bozo, gzcolor[9]);
    GangZoneShowForPlayer(playerid, Grove, gzcolor[10]);
    GangZoneShowForPlayer(playerid, Ballas, gzcolor[11]);
    GangZoneShowForPlayer(playerid, Mafiosos, gzcolor[12]);
    GangZoneShowForPlayer(playerid, Lutadores, gzcolor[13]);
    GangZoneShowForPlayer(playerid, Barbies, gzcolor[14]);
    GangZoneShowForPlayer(playerid, Motoqueiros, gzcolor[15]);
    GangZoneShowForPlayer(playerid, Pedreiros, gzcolor[16]);
    GangZoneShowForPlayer(playerid, Favelados, gzcolor[17]);
    GangZoneShowForPlayer(playerid, Drifters, gzcolor[18]);
    GangZoneShowForPlayer(playerid, Idosos, gzcolor[19]);
    GangZoneShowForPlayer(playerid, Gorduchos, gzcolor[20]);
    GangZoneShowForPlayer(playerid, Golfistas, gzcolor[21]);
    GangZoneShowForPlayer(playerid, Aztecas, gzcolor[22]);
    GangZoneShowForPlayer(playerid, Pelados, gzcolor[23]);
    GangZoneShowForPlayer(playerid, VIP, gzcolor[24]);
    //
    status[playerid] = 0;
    HealthBar[playerid] = TextDrawCreate(548.000000, 66.000000, "100");
	TextDrawBackgroundColor(HealthBar[playerid], 255);
	TextDrawFont(HealthBar[playerid], 1);
	TextDrawLetterSize(HealthBar[playerid], 0.280000, 1.000000);
	TextDrawColor(HealthBar[playerid], -1);
	TextDrawSetOutline(HealthBar[playerid], 1);
	TextDrawSetProportional(HealthBar[playerid], 1);

	ArmourBar[playerid] = TextDrawCreate(548.000000, 43.000000, "100");
	TextDrawBackgroundColor(ArmourBar[playerid], 255);
	TextDrawFont(ArmourBar[playerid], 1);
	TextDrawLetterSize(ArmourBar[playerid], 0.290000, 1.100000);
	TextDrawColor(ArmourBar[playerid], -1);
	TextDrawSetOutline(ArmourBar[playerid], 1);
	TextDrawSetProportional(ArmourBar[playerid], 1);

	VehHealthBox1[playerid] = TextDrawCreate(547.000000, 9.000000, "..........");
	TextDrawBackgroundColor(VehHealthBox1[playerid], 255);
	TextDrawFont(VehHealthBox1[playerid], 3);
	TextDrawLetterSize(VehHealthBox1[playerid], 0.599999, 3.999999);
	TextDrawColor(VehHealthBox1[playerid], 255);
	TextDrawSetOutline(VehHealthBox1[playerid], 1);
	TextDrawSetProportional(VehHealthBox1[playerid], 1);

	VehHealthBox2[playerid] = TextDrawCreate(549.000000, 22.000000, "~g~..........");
	TextDrawBackgroundColor(VehHealthBox2[playerid], 912665855);
	TextDrawFont(VehHealthBox2[playerid], 3);
	TextDrawLetterSize(VehHealthBox2[playerid], 0.560000, 2.200000);
	TextDrawColor(VehHealthBox2[playerid], -1);
	TextDrawSetOutline(VehHealthBox2[playerid], 1);
	TextDrawSetProportional(VehHealthBox2[playerid], 1);

	VehHealthBox3[playerid] = TextDrawCreate(549.000000, 22.000000, "~g~~h~.........");
	TextDrawBackgroundColor(VehHealthBox3[playerid], 1369064191);
	TextDrawFont(VehHealthBox3[playerid], 3);
	TextDrawLetterSize(VehHealthBox3[playerid], 0.560000, 2.200000);
	TextDrawColor(VehHealthBox3[playerid], -1);
	TextDrawSetOutline(VehHealthBox3[playerid], 1);
	TextDrawSetProportional(VehHealthBox3[playerid], 1);

	VehHealthBar[playerid] = TextDrawCreate(548.000000, 32.000000, "100");
	TextDrawBackgroundColor(VehHealthBar[playerid], 255);
	TextDrawFont(VehHealthBar[playerid], 1);
	TextDrawLetterSize(VehHealthBar[playerid], 0.290000, 1.100000);
	TextDrawColor(VehHealthBar[playerid], -1);
	TextDrawSetOutline(VehHealthBar[playerid], 1);
	TextDrawSetProportional(VehHealthBar[playerid], 1);
    gettime(hourtwohaha, minutetwohaha);
    SetPlayerTime(playerid,hourtwohaha,minutetwohaha);
    //
    PlayAudioStreamForPlayer(playerid, "http://dc246.4shared.com/img/89529414/59fd0cce/dlink__2Fdownload_2FuGcjr4md_3Ftsid_3D20111218-135857-dc18e161/preview.mp3?sId=dob4sXn6hkGyxzug");
	SendClientMessage(playerid, COLOR_BLACK," ");
    SendClientMessage(playerid, COLOR_BLACK," ");
	SendClientMessage(playerid, COLOR_BLACK,"•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••");
    SendClientMessage(playerid, COLOR_ADMINCORPM, "»»»» Servidor Mata-Mata™ 2012 - Guerra em Las Venturas «««« ");
    SendClientMessage(playerid, COLOR_GOLD,"Para obter uma ajuda digite: /ajuda ");
    SendClientMessage(playerid,COLOR_CORAL,"Compre jб o seu VIP e seja Feliz, por somente R$ 5,00 Mensal");
	SendClientMessage(playerid,COLOR_LIGHTBLUE,"Para saber como ganhar dinheiro digite: /cdin ");
    SendClientMessage(playerid,Amarelo,"Domine GangZonas com sua gang, para ver os comandos de gang digite: /gcomandos");
    SendClientMessage(playerid, COLOR_BLACK,"•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••");
   	new visitorstr[128];
	format(visitorstr, sizeof(visitorstr), "[INFO] Vocк й o Visitante Nъmero %d Desde o Momento em que Foi Ligado o Servidor!", Visitors);
	SendClientMessage(playerid, Verde, visitorstr);
	Visitors ++;
    //
	GivePlayerMoney(playerid, 1000);
	SetPlayerColor(playerid, 0xFFFFFFAA);
    
    return 1;
}
Код:
 public OnPlayerRequestClass(playerid, classid) //AQUI
{
    DisablePlayerCheckpoint(playerid); //Para nao bugar se o player estiver em cima do CheckPoint e ir pra classe seleзгo [/f4] apуs digitar /kill
    if(!classid)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Policiais ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 0;
    format(pgang[playerid],15,pgangnames[0]);
    SetPlayerColor(playerid,0xFF9900AA);
}
//
  else if(classid == 1)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Policiais ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 0;
    format(pgang[playerid],15,pgangnames[0]);
    SetPlayerColor(playerid,0xFF9900AA);
}
  else if(classid == 2)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Policiais ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 0;
    format(pgang[playerid],15,pgangnames[0]);
    SetPlayerColor(playerid,0xFF9900AA);
}
//
  else if(classid == 3)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang do Exercito ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 1;
    format(pgang[playerid],15,pgangnames[1]);
    SetPlayerColor(playerid,0x0000BBAA);
}
  else if(classid == 4)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang do B.O.P.E ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 2;
    format(pgang[playerid],15,pgangnames[2]);
    SetPlayerColor(playerid, 0x000000C5);
}
   else if(classid == 5)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos PlayBoys ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 3;
    format(pgang[playerid],15,pgangnames[3]);
   	SetPlayerColor(playerid,0xAA3333AA);
}
   else if(classid == 6)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos PlayBoys ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 3;
    format(pgang[playerid],15,pgangnames[3]);
    SetPlayerColor(playerid,0xAA3333AA);
}
 else if(classid == 7)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Noias ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 4;
    format(pgang[playerid],15,pgangnames[4]);
    SetPlayerColor(playerid,0x1E90FFAA);
}
   else if(classid == 8)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Noias ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 4;
    format(pgang[playerid],15,pgangnames[4]);
    SetPlayerColor(playerid,0x1E90FFAA);
}

else if(classid == 9)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Frangos ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 5;
    format(pgang[playerid],15,pgangnames[5]);
    SetPlayerColor(playerid, 0xFF0000AA);
}
  else if(classid == 10)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Agentes ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 6;
    format(pgang[playerid],15,pgangnames[6]);
    SetPlayerColor(playerid,0x778899AA);

}
   else if(classid == 11)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Agentes ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 6;
    format(pgang[playerid],15,pgangnames[6]);
    SetPlayerColor(playerid,0x778899AA);

}
   else if(classid == 12)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Chineses ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 7;
    format(pgang[playerid],15,pgangnames[7]);
    SetPlayerColor(playerid,0xD9C16FB6);
}

   else if(classid == 13)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Chineses ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 7;
    format(pgang[playerid],15,pgangnames[7]);
    SetPlayerColor(playerid,0xD9C16FB6);
}
   else if(classid == 14)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Cowboys ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 8;
    format(pgang[playerid],15,pgangnames[8]);
    SetPlayerColor(playerid,0x00FF00B3);
}
  else if(classid == 15)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang do bozo james ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 9;
    format(pgang[playerid],15,pgangnames[9]);
    SetPlayerColor(playerid,0x00FFFF59);
}
  else if(classid == 16)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang da Grove ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 10;
    format(pgang[playerid],15,pgangnames[10]);
    SetPlayerColor(playerid,0x0D5800AA);
}
   else if(classid == 17)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang da Grove ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 10;
    format(pgang[playerid],15,pgangnames[10]);
    SetPlayerColor(playerid,0x0D5800AA);
}
   else if(classid == 18)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang da Grove ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 10;
    format(pgang[playerid],15,pgangnames[10]);
    SetPlayerColor(playerid,0x0D5800AA);
}
   else if(classid == 19)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang da Grove ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 10;
    format(pgang[playerid],15,pgangnames[10]);
    SetPlayerColor(playerid,0x0D5800AA);
}
 else if(classid == 20)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos ballas ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 11;
    format(pgang[playerid],15,pgangnames[11]);
    SetPlayerColor(playerid,0x800080AA);
}
 else if(classid == 21)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos ballas ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 11;
    format(pgang[playerid],15,pgangnames[11]);
    SetPlayerColor(playerid,0x800080AA);
}
   else if(classid == 22)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos ballas ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 11;
    format(pgang[playerid],15,pgangnames[11]);
    SetPlayerColor(playerid,0x800080AA);
}
   else if(classid == 23)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Mafiosos ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 12;
    format(pgang[playerid],15,pgangnames[12]);
    SetPlayerColor(playerid,0xFFFF00AA);
}
   else if(classid == 24)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Mafiosos ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 12;
    format(pgang[playerid],15,pgangnames[12]);
    SetPlayerColor(playerid,0xFFFF00AA);
}
   else if(classid == 25)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Mafiosos ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 12;
    format(pgang[playerid],15,pgangnames[12]);
    SetPlayerColor(playerid,0xFFFF00AA);
}
   else if(classid == 26)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Lutadores ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 13;
    format(pgang[playerid],15,pgangnames[13]);
    SetPlayerColor(playerid,0xFF7F50AA);
}
   else if(classid == 27)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Lutadores ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 13;
    format(pgang[playerid],15,pgangnames[13]);
    SetPlayerColor(playerid,0xFF7F50AA);
}
   else if(classid == 28)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang das Barbie Girls ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 14;
    format(pgang[playerid],15,pgangnames[14]);
    SetPlayerColor(playerid,0xFF66FFAA);
}
   else if(classid == 29)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang das Barbie Girls ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 14;
    format(pgang[playerid],15,pgangnames[14]);
    SetPlayerColor(playerid,0xFF66FFAA);
}
   else if(classid == 30)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang das Barbie Girls ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 14;
    format(pgang[playerid],15,pgangnames[14]);
    SetPlayerColor(playerid,0xFF66FFAA);
}
   else if(classid == 31)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Motoqueiros ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 15;
    format(pgang[playerid],15,pgangnames[15]);
    SetPlayerColor(playerid,0x5C460591);
}
   else if(classid == 32)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Motoqueiros ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 15;
    format(pgang[playerid],15,pgangnames[15]);
    SetPlayerColor(playerid,0x5C460591);
}
   else if(classid == 33)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Pedreiros ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 16;
    format(pgang[playerid],15,pgangnames[16]);
    SetPlayerColor(playerid,0x00FF80A9);
}
   else if(classid == 34)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Favelados ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 17;
    format(pgang[playerid],15,pgangnames[17]);
    SetPlayerColor(playerid,0x5309979C);
}
   else if(classid == 35)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Favelados ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 17;
    format(pgang[playerid],15,pgangnames[17]);
    SetPlayerColor(playerid,0x5309979C);
}
   else if(classid == 36)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Favelados ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 17;
    format(pgang[playerid],15,pgangnames[17]);
    SetPlayerColor(playerid,0x5309979C);
}
   else if(classid == 37)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Favelados ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 17;
    format(pgang[playerid],15,pgangnames[17]);
    SetPlayerColor(playerid,0x5309979C);
}
   else if(classid == 38)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Drifters ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 18;
    format(pgang[playerid],15,pgangnames[18]);
    SetPlayerColor(playerid,0x80004098);
}
   else if(classid == 39)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Drifters ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 18;
    format(pgang[playerid],15,pgangnames[18]);
    SetPlayerColor(playerid,0x80004098);
}
   else if(classid == 40)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Drifters ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 18;
    format(pgang[playerid],15,pgangnames[18]);
    SetPlayerColor(playerid,0x80004098);
}
   else if(classid == 41)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Idosos ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 19;
    format(pgang[playerid],15,pgangnames[19]);
    SetPlayerColor(playerid,0xCACA0038);
}
   else if(classid == 42)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Idosos ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 19;
    format(pgang[playerid],15,pgangnames[19]);
    SetPlayerColor(playerid,0xCACA0038);
}
///////////////////////
   else if(classid == 43)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Gorduchos ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 20;
    format(pgang[playerid],15,pgangnames[20]);
    SetPlayerColor(playerid,0x6C568BB3);
}
   else if(classid == 44)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Gorduchos ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 20;
    format(pgang[playerid],15,pgangnames[20]);
    SetPlayerColor(playerid,0x6C568BB3);
}
   else if(classid == 45)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Golfistas ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 21;
    format(pgang[playerid],15,pgangnames[21]);
    SetPlayerColor(playerid,0xB6FC69B3);
}
   else if(classid == 46)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Aztecas ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 22;
    format(pgang[playerid],15,pgangnames[22]);
    SetPlayerColor(playerid,0x004040B3);
}
   else if(classid == 47)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Aztecas ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 22;
    format(pgang[playerid],15,pgangnames[22]);
    SetPlayerColor(playerid,0x004040B3);
}
   else if(classid == 48)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Pelados ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 23;
    format(pgang[playerid],15,pgangnames[23]);
    SetPlayerColor(playerid,0x219298B3);
}
   else if(classid == 49)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Pelados ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 23;
    format(pgang[playerid],15,pgangnames[23]);
    SetPlayerColor(playerid,0x219298B3);
}
   else if(classid == 50)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos VIP ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 24;
    format(pgang[playerid],15,pgangnames[24]);
    SetPlayerColor(playerid,0x00FFFFAA);
}
   else if(classid == 51)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos VIP ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 24;
    format(pgang[playerid],15,pgangnames[24]);
    SetPlayerColor(playerid,0x00FFFFAA);
}
   else if(classid == 52)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos VIP ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 24;
    format(pgang[playerid],15,pgangnames[24]);
    SetPlayerColor(playerid,0x00FFFFAA);
}
   else if(classid == 53)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos VIP ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 24;
    format(pgang[playerid],15,pgangnames[24]);
    SetPlayerColor(playerid,0x00FFFFAA);
}
   else if(classid == 54)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos VIP ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 24;
    format(pgang[playerid],15,pgangnames[24]);
    SetPlayerColor(playerid,0x00FFFFAA);
}
   else if(classid == 55)
{
    GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos VIP ~r~]",50000,3);
    PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0);
    gangteam[playerid] = 24;
    format(pgang[playerid],15,pgangnames[24]);
    SetPlayerColor(playerid,0x00FFFFAA);
}

/*    if(classid == 10)
{
    GameTextForPlayer(playerid,"~n~~r~Gang VIP ~n~So para Players Vips",2000,3);
    SetPlayerPos(playerid, 2013.164184, -1199.702026, 20.023437);
    SetPlayerCameraPos(playerid, 2020.164184, -1199.702026, 20.023437);
    SetPlayerCameraLookAt(playerid, 2013.164184, -1199.702026, 20.023437);
    SetPlayerColor(playerid, 0x00000000);
    pgang[playerid]= VipsGang3;
}*/
	if(-6 != classid)
	{
		/*///SetPlayerInterior(playerid, 0);
        SetPlayerWeather(playerid,16); //Chuva
	    SetPlayerTime(playerid,12,00); // Hora
		SetPlayerInterior(playerid, 0); //Interior
		SetPlayerVirtualWorld(playerid, 1); //Mundo
		SetPlayerPos(playerid, 1958.0532,1512.0958,12.9470);
		SetPlayerCameraPos(playerid, 1965.633, 1514.095, 13.251);
		SetPlayerCameraLookAt(playerid, 1960.198, 1512.778, 12.910);
		SetPlayerFacingAngle(playerid, 1000.0);
		ApplyAnimation(playerid, "Dancing", "Dan_Loop_A", 5.0, 1, 0, 0, 0, 0);*/
		
		SetPlayerInterior(playerid, 0);
		SetPlayerInterior(playerid, 17);
		SetPlayerPos(playerid, 489.4576, -15.1996, 1000.6796);
		SetPlayerCameraPos(playerid, 484.9201, -11.7566, 1000.6796);
		SetPlayerCameraLookAt(playerid, 489.4576, -15.1996, 1000.6796);
		SetPlayerFacingAngle(playerid, 51.5555);
		ApplyAnimation(playerid, "Dancing", "Dan_Loop_A", 5.0, 1, 0, 0, 0, 0);
	}

return 1;
}
Ta ai amigo..
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