27.12.2011, 17:48
Код:
public OnPlayerConnect(playerid) { //ForceClassSelection(playerid); //add PlayerPlaySound(playerid,1057 ,0, 0, 0); /*//DIALOGOS new strdialog[5000]; format(strdialog, sizeof(strdialog),"{FFFF00}•••• PRINCIPAIS REGRAS ••••\n\n{FFFFFF}1° -Utilizar Cheater й EXTREMAMENTE Proibido. ({FF0000}Ban{FFFFFF})\n2° -Respeite todos os Jogadores e Admins. ({FFFF00}2 {FFFFFF}Aviso + {FF0000}1 {FFFFFF}Kick)\n3° -Proibido divulgar outros servidores. ({FF0000}Ban{FFFFFF})"); format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n4° -Nгo abuse de Bugs. Ex: 2x2x2 Sawn. ({FFFF00}2 {FFFFFF}Aviso + {FF0000}1{FFFFFF} Kick)\n5° -Nгo faзa Drive-By, Spaws Kill, e nunca Flood mais de 3 vezes. ({FFFF00}2 {FFFFFF}Aviso + {FF0000}1 {FFFFFF}Kick)"); format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n6° -Proibido teclar ESC em: Бreas de Ganhar Dinheiro/Porque ta morrendo/Бreas de DM. ({FF0000}Kick{FFFFFF})"); format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n7° -Nгo mate ninguem dentro de interiores. ({FFFF00}2 {FFFFFF}Aviso + {FF0000}1 {FFFFFF}Cadeia)\n8° -Proibido abusar do Hydras, Hunters e Rhino em бreas de Respawn, Eventos. Use com moderaзгo! ({FFFF00}2 {FFFFFF}Aviso + {FF0000}1 {FFFFFF}Cadeia)"); format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n9° -Xingamentos tem tolerвncia de nнvel: [/chinivel]"); format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n10° -Proibido Ofender Jogadores seja por, Racismo ou algo relacionado. ({FFFF00}2 {FFFFFF}Aviso + {FF0000}1 {FFFFFF}Calado)\n11° -O Vip que usar trapaзas/xiter serб banido normalmente. ({FF0000}Ban{FFFFFF})"); format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n\n ** {38FF06}Promoзгo de VIP: {FF8040}Seja VIP no Mata-Mata por Somente {FF0000}R$ 5,00 {FFFFFF}Mensal **"); format(strdialog, sizeof(strdialog),"%s%s",strdialog,"\n\n Visite: {FF0000}www.xmatamata.forumeiros.com"); ShowPlayerDialog(playerid, DIALOG_REGRAS, DIALOG_STYLE_MSGBOX, "{38FF06}Mata-Mata™ 2012 - Guerra em Las Venturas {FF0000}®", strdialog, "Aceito", "Discordo"); //================// */ new strings[15]; format(strings, 15, "%d/100",GetOnLinePlayers()); TextDrawSetString(playersx, strings); TextDrawShowForPlayer(playerid, playersx); new name[MAX_PLAYER_NAME], string[128]; GetPlayerName(playerid, name, sizeof(name)); format(string, sizeof(string), "%s",name); for(new fdp=0;fdp<RONALDO_LOL;fdp++){ if(strfind(string, IP[fdp], true) != -1) { new string2[128]; new PlayerNames[30]; GetPlayerName(playerid, PlayerNames, 30); format(string2, sizeof(string2), "[Admin BOT] %s foi Expulso do Servidor. [Motivo: Divulgaзгo]",PlayerNames); SendClientMessageToAll(0xFF0000AA, string2); SpawnPlayer(playerid); SetPlayerPos(playerid, 1,1,1); TimerFDP = SetTimerEx("FDP", 3000, 0, "i", playerid); return 0; } } GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~w~Ultimate ~r~Mata-Mata 2012! ~n~~n~ ~g~Guerra em ~y~Las Venturas",2500,5); //SendClientMessage(playerid, 0xFF0000AA, "Anti-Divulgador Estб ligado no servior nгo divulgue"); if(dini_Isset("dinheiro.ini",PlayerName(playerid))) GivePlayerMoney(playerid,dini_Int("dinheiro.ini",PlayerName(playerid))); if(dini_Isset("scores.ini",PlayerName(playerid))) SetPlayerScore(playerid,dini_Int("scores.ini",PlayerName(playerid))); if(dini_Isset("sematou.dkn",PlayerName(playerid))) PlayerInfo[playerid][pSematou] = (playerid,dini_Int("sematou.dkn",PlayerName(playerid))); if(dini_Isset("morreu.dkn",PlayerName(playerid))) PlayerInfo[playerid][pMorreu] = (playerid,dini_Int("morreu.dkn",PlayerName(playerid))); if(dini_Isset("matou.dkn",PlayerName(playerid))) PlayerInfo[playerid][pMatou] = (playerid,dini_Int("matou.dkn",PlayerName(playerid))); if(dini_Isset("dominou.dkn",PlayerName(playerid))) PlayerInfo[playerid][pDominou] = (playerid,dini_Int("dominou.dkn",PlayerName(playerid))); if(dini_Isset("tk.dkn",PlayerName(playerid))) PlayerInfo[playerid][pTeamkill] = (playerid,dini_Int("tk.dkn",PlayerName(playerid))); if(dini_Isset("Ganhoux1.dkn",PlayerName(playerid))) PlayerInfo[playerid][Ganhoux1] = (playerid,dini_Int("Ganhoux1.dkn",PlayerName(playerid))); if(dini_Isset("Perdeux1.dkn",PlayerName(playerid))) PlayerInfo[playerid][Perdeux1] = (playerid,dini_Int("Perdeux1.dkn",PlayerName(playerid))); SendDeathMessage(INVALID_PLAYER_ID,playerid, 200); Dominat[playerid] = 0; //new Float:X,Y,Z; //PlayerPlaySound(playerid, 1185, X, Y, Z); if (EmDuelo[playerid] > 0) VerificaDuelos(playerid, INVALID_PLAYER_ID); // X1 if (EmGuerra[playerid] > 0) VerificaGuerra(playerid, INVALID_PLAYER_ID); // X1 gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; ccolete[playerid] = 0; steleporte[playerid] = 1; granastatus[playerid] = 0; Matando[playerid] = 0; JaPegouaGrana[playerid] = 0; //AQUI >>> TOTAL DE GANGZONAS -1 > Exemplo: Se tiver 20 GZ's aqui tera um total de 19 GZ's por que comesa apartir do 0. GangZoneShowForPlayer(playerid, Policia, gzcolor[0]); GangZoneShowForPlayer(playerid, Exercito, gzcolor[1]); GangZoneShowForPlayer(playerid, BOPE, gzcolor[2]); GangZoneShowForPlayer(playerid, Playboys, gzcolor[3]); GangZoneShowForPlayer(playerid, Noias, gzcolor[4]); GangZoneShowForPlayer(playerid, Frangos, gzcolor[5]); GangZoneShowForPlayer(playerid, Agentes, gzcolor[6]); GangZoneShowForPlayer(playerid, Chineses, gzcolor[7]); GangZoneShowForPlayer(playerid, Cowboys, gzcolor[8]); GangZoneShowForPlayer(playerid, Bozo, gzcolor[9]); GangZoneShowForPlayer(playerid, Grove, gzcolor[10]); GangZoneShowForPlayer(playerid, Ballas, gzcolor[11]); GangZoneShowForPlayer(playerid, Mafiosos, gzcolor[12]); GangZoneShowForPlayer(playerid, Lutadores, gzcolor[13]); GangZoneShowForPlayer(playerid, Barbies, gzcolor[14]); GangZoneShowForPlayer(playerid, Motoqueiros, gzcolor[15]); GangZoneShowForPlayer(playerid, Pedreiros, gzcolor[16]); GangZoneShowForPlayer(playerid, Favelados, gzcolor[17]); GangZoneShowForPlayer(playerid, Drifters, gzcolor[18]); GangZoneShowForPlayer(playerid, Idosos, gzcolor[19]); GangZoneShowForPlayer(playerid, Gorduchos, gzcolor[20]); GangZoneShowForPlayer(playerid, Golfistas, gzcolor[21]); GangZoneShowForPlayer(playerid, Aztecas, gzcolor[22]); GangZoneShowForPlayer(playerid, Pelados, gzcolor[23]); GangZoneShowForPlayer(playerid, VIP, gzcolor[24]); // status[playerid] = 0; HealthBar[playerid] = TextDrawCreate(548.000000, 66.000000, "100"); TextDrawBackgroundColor(HealthBar[playerid], 255); TextDrawFont(HealthBar[playerid], 1); TextDrawLetterSize(HealthBar[playerid], 0.280000, 1.000000); TextDrawColor(HealthBar[playerid], -1); TextDrawSetOutline(HealthBar[playerid], 1); TextDrawSetProportional(HealthBar[playerid], 1); ArmourBar[playerid] = TextDrawCreate(548.000000, 43.000000, "100"); TextDrawBackgroundColor(ArmourBar[playerid], 255); TextDrawFont(ArmourBar[playerid], 1); TextDrawLetterSize(ArmourBar[playerid], 0.290000, 1.100000); TextDrawColor(ArmourBar[playerid], -1); TextDrawSetOutline(ArmourBar[playerid], 1); TextDrawSetProportional(ArmourBar[playerid], 1); VehHealthBox1[playerid] = TextDrawCreate(547.000000, 9.000000, ".........."); TextDrawBackgroundColor(VehHealthBox1[playerid], 255); TextDrawFont(VehHealthBox1[playerid], 3); TextDrawLetterSize(VehHealthBox1[playerid], 0.599999, 3.999999); TextDrawColor(VehHealthBox1[playerid], 255); TextDrawSetOutline(VehHealthBox1[playerid], 1); TextDrawSetProportional(VehHealthBox1[playerid], 1); VehHealthBox2[playerid] = TextDrawCreate(549.000000, 22.000000, "~g~.........."); TextDrawBackgroundColor(VehHealthBox2[playerid], 912665855); TextDrawFont(VehHealthBox2[playerid], 3); TextDrawLetterSize(VehHealthBox2[playerid], 0.560000, 2.200000); TextDrawColor(VehHealthBox2[playerid], -1); TextDrawSetOutline(VehHealthBox2[playerid], 1); TextDrawSetProportional(VehHealthBox2[playerid], 1); VehHealthBox3[playerid] = TextDrawCreate(549.000000, 22.000000, "~g~~h~........."); TextDrawBackgroundColor(VehHealthBox3[playerid], 1369064191); TextDrawFont(VehHealthBox3[playerid], 3); TextDrawLetterSize(VehHealthBox3[playerid], 0.560000, 2.200000); TextDrawColor(VehHealthBox3[playerid], -1); TextDrawSetOutline(VehHealthBox3[playerid], 1); TextDrawSetProportional(VehHealthBox3[playerid], 1); VehHealthBar[playerid] = TextDrawCreate(548.000000, 32.000000, "100"); TextDrawBackgroundColor(VehHealthBar[playerid], 255); TextDrawFont(VehHealthBar[playerid], 1); TextDrawLetterSize(VehHealthBar[playerid], 0.290000, 1.100000); TextDrawColor(VehHealthBar[playerid], -1); TextDrawSetOutline(VehHealthBar[playerid], 1); TextDrawSetProportional(VehHealthBar[playerid], 1); gettime(hourtwohaha, minutetwohaha); SetPlayerTime(playerid,hourtwohaha,minutetwohaha); // PlayAudioStreamForPlayer(playerid, "http://dc246.4shared.com/img/89529414/59fd0cce/dlink__2Fdownload_2FuGcjr4md_3Ftsid_3D20111218-135857-dc18e161/preview.mp3?sId=dob4sXn6hkGyxzug"); SendClientMessage(playerid, COLOR_BLACK," "); SendClientMessage(playerid, COLOR_BLACK," "); SendClientMessage(playerid, COLOR_BLACK,"•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••"); SendClientMessage(playerid, COLOR_ADMINCORPM, "»»»» Servidor Mata-Mata™ 2012 - Guerra em Las Venturas «««« "); SendClientMessage(playerid, COLOR_GOLD,"Para obter uma ajuda digite: /ajuda "); SendClientMessage(playerid,COLOR_CORAL,"Compre jб o seu VIP e seja Feliz, por somente R$ 5,00 Mensal"); SendClientMessage(playerid,COLOR_LIGHTBLUE,"Para saber como ganhar dinheiro digite: /cdin "); SendClientMessage(playerid,Amarelo,"Domine GangZonas com sua gang, para ver os comandos de gang digite: /gcomandos"); SendClientMessage(playerid, COLOR_BLACK,"•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••"); new visitorstr[128]; format(visitorstr, sizeof(visitorstr), "[INFO] Vocк й o Visitante Nъmero %d Desde o Momento em que Foi Ligado o Servidor!", Visitors); SendClientMessage(playerid, Verde, visitorstr); Visitors ++; // GivePlayerMoney(playerid, 1000); SetPlayerColor(playerid, 0xFFFFFFAA); return 1; }
Код:
public OnPlayerRequestClass(playerid, classid) //AQUI { DisablePlayerCheckpoint(playerid); //Para nao bugar se o player estiver em cima do CheckPoint e ir pra classe seleзгo [/f4] apуs digitar /kill if(!classid) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Policiais ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 0; format(pgang[playerid],15,pgangnames[0]); SetPlayerColor(playerid,0xFF9900AA); } // else if(classid == 1) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Policiais ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 0; format(pgang[playerid],15,pgangnames[0]); SetPlayerColor(playerid,0xFF9900AA); } else if(classid == 2) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Policiais ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 0; format(pgang[playerid],15,pgangnames[0]); SetPlayerColor(playerid,0xFF9900AA); } // else if(classid == 3) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang do Exercito ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 1; format(pgang[playerid],15,pgangnames[1]); SetPlayerColor(playerid,0x0000BBAA); } else if(classid == 4) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang do B.O.P.E ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 2; format(pgang[playerid],15,pgangnames[2]); SetPlayerColor(playerid, 0x000000C5); } else if(classid == 5) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos PlayBoys ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 3; format(pgang[playerid],15,pgangnames[3]); SetPlayerColor(playerid,0xAA3333AA); } else if(classid == 6) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos PlayBoys ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 3; format(pgang[playerid],15,pgangnames[3]); SetPlayerColor(playerid,0xAA3333AA); } else if(classid == 7) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Noias ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 4; format(pgang[playerid],15,pgangnames[4]); SetPlayerColor(playerid,0x1E90FFAA); } else if(classid == 8) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Noias ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 4; format(pgang[playerid],15,pgangnames[4]); SetPlayerColor(playerid,0x1E90FFAA); } else if(classid == 9) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Frangos ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 5; format(pgang[playerid],15,pgangnames[5]); SetPlayerColor(playerid, 0xFF0000AA); } else if(classid == 10) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Agentes ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 6; format(pgang[playerid],15,pgangnames[6]); SetPlayerColor(playerid,0x778899AA); } else if(classid == 11) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Agentes ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 6; format(pgang[playerid],15,pgangnames[6]); SetPlayerColor(playerid,0x778899AA); } else if(classid == 12) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Chineses ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 7; format(pgang[playerid],15,pgangnames[7]); SetPlayerColor(playerid,0xD9C16FB6); } else if(classid == 13) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Chineses ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 7; format(pgang[playerid],15,pgangnames[7]); SetPlayerColor(playerid,0xD9C16FB6); } else if(classid == 14) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Cowboys ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 8; format(pgang[playerid],15,pgangnames[8]); SetPlayerColor(playerid,0x00FF00B3); } else if(classid == 15) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang do bozo james ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 9; format(pgang[playerid],15,pgangnames[9]); SetPlayerColor(playerid,0x00FFFF59); } else if(classid == 16) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang da Grove ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 10; format(pgang[playerid],15,pgangnames[10]); SetPlayerColor(playerid,0x0D5800AA); } else if(classid == 17) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang da Grove ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 10; format(pgang[playerid],15,pgangnames[10]); SetPlayerColor(playerid,0x0D5800AA); } else if(classid == 18) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang da Grove ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 10; format(pgang[playerid],15,pgangnames[10]); SetPlayerColor(playerid,0x0D5800AA); } else if(classid == 19) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang da Grove ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 10; format(pgang[playerid],15,pgangnames[10]); SetPlayerColor(playerid,0x0D5800AA); } else if(classid == 20) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos ballas ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 11; format(pgang[playerid],15,pgangnames[11]); SetPlayerColor(playerid,0x800080AA); } else if(classid == 21) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos ballas ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 11; format(pgang[playerid],15,pgangnames[11]); SetPlayerColor(playerid,0x800080AA); } else if(classid == 22) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos ballas ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 11; format(pgang[playerid],15,pgangnames[11]); SetPlayerColor(playerid,0x800080AA); } else if(classid == 23) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Mafiosos ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 12; format(pgang[playerid],15,pgangnames[12]); SetPlayerColor(playerid,0xFFFF00AA); } else if(classid == 24) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Mafiosos ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 12; format(pgang[playerid],15,pgangnames[12]); SetPlayerColor(playerid,0xFFFF00AA); } else if(classid == 25) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Mafiosos ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 12; format(pgang[playerid],15,pgangnames[12]); SetPlayerColor(playerid,0xFFFF00AA); } else if(classid == 26) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Lutadores ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 13; format(pgang[playerid],15,pgangnames[13]); SetPlayerColor(playerid,0xFF7F50AA); } else if(classid == 27) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Lutadores ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 13; format(pgang[playerid],15,pgangnames[13]); SetPlayerColor(playerid,0xFF7F50AA); } else if(classid == 28) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang das Barbie Girls ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 14; format(pgang[playerid],15,pgangnames[14]); SetPlayerColor(playerid,0xFF66FFAA); } else if(classid == 29) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang das Barbie Girls ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 14; format(pgang[playerid],15,pgangnames[14]); SetPlayerColor(playerid,0xFF66FFAA); } else if(classid == 30) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang das Barbie Girls ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 14; format(pgang[playerid],15,pgangnames[14]); SetPlayerColor(playerid,0xFF66FFAA); } else if(classid == 31) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Motoqueiros ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 15; format(pgang[playerid],15,pgangnames[15]); SetPlayerColor(playerid,0x5C460591); } else if(classid == 32) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Motoqueiros ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 15; format(pgang[playerid],15,pgangnames[15]); SetPlayerColor(playerid,0x5C460591); } else if(classid == 33) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Pedreiros ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 16; format(pgang[playerid],15,pgangnames[16]); SetPlayerColor(playerid,0x00FF80A9); } else if(classid == 34) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Favelados ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 17; format(pgang[playerid],15,pgangnames[17]); SetPlayerColor(playerid,0x5309979C); } else if(classid == 35) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Favelados ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 17; format(pgang[playerid],15,pgangnames[17]); SetPlayerColor(playerid,0x5309979C); } else if(classid == 36) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Favelados ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 17; format(pgang[playerid],15,pgangnames[17]); SetPlayerColor(playerid,0x5309979C); } else if(classid == 37) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Favelados ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 17; format(pgang[playerid],15,pgangnames[17]); SetPlayerColor(playerid,0x5309979C); } else if(classid == 38) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Drifters ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 18; format(pgang[playerid],15,pgangnames[18]); SetPlayerColor(playerid,0x80004098); } else if(classid == 39) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Drifters ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 18; format(pgang[playerid],15,pgangnames[18]); SetPlayerColor(playerid,0x80004098); } else if(classid == 40) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Drifters ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 18; format(pgang[playerid],15,pgangnames[18]); SetPlayerColor(playerid,0x80004098); } else if(classid == 41) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Idosos ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 19; format(pgang[playerid],15,pgangnames[19]); SetPlayerColor(playerid,0xCACA0038); } else if(classid == 42) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Idosos ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 19; format(pgang[playerid],15,pgangnames[19]); SetPlayerColor(playerid,0xCACA0038); } /////////////////////// else if(classid == 43) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Gorduchos ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 20; format(pgang[playerid],15,pgangnames[20]); SetPlayerColor(playerid,0x6C568BB3); } else if(classid == 44) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Gorduchos ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 20; format(pgang[playerid],15,pgangnames[20]); SetPlayerColor(playerid,0x6C568BB3); } else if(classid == 45) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Golfistas ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 21; format(pgang[playerid],15,pgangnames[21]); SetPlayerColor(playerid,0xB6FC69B3); } else if(classid == 46) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Aztecas ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 22; format(pgang[playerid],15,pgangnames[22]); SetPlayerColor(playerid,0x004040B3); } else if(classid == 47) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Aztecas ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 22; format(pgang[playerid],15,pgangnames[22]); SetPlayerColor(playerid,0x004040B3); } else if(classid == 48) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Pelados ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 23; format(pgang[playerid],15,pgangnames[23]); SetPlayerColor(playerid,0x219298B3); } else if(classid == 49) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos Pelados ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 23; format(pgang[playerid],15,pgangnames[23]); SetPlayerColor(playerid,0x219298B3); } else if(classid == 50) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos VIP ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 24; format(pgang[playerid],15,pgangnames[24]); SetPlayerColor(playerid,0x00FFFFAA); } else if(classid == 51) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos VIP ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 24; format(pgang[playerid],15,pgangnames[24]); SetPlayerColor(playerid,0x00FFFFAA); } else if(classid == 52) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos VIP ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 24; format(pgang[playerid],15,pgangnames[24]); SetPlayerColor(playerid,0x00FFFFAA); } else if(classid == 53) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos VIP ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 24; format(pgang[playerid],15,pgangnames[24]); SetPlayerColor(playerid,0x00FFFFAA); } else if(classid == 54) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos VIP ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 24; format(pgang[playerid],15,pgangnames[24]); SetPlayerColor(playerid,0x00FFFFAA); } else if(classid == 55) { GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~r~] ~y~Gang dos VIP ~r~]",50000,3); PlayerPlaySound(playerid, 1133, 0.0, 0.0, 10.0); gangteam[playerid] = 24; format(pgang[playerid],15,pgangnames[24]); SetPlayerColor(playerid,0x00FFFFAA); } /* if(classid == 10) { GameTextForPlayer(playerid,"~n~~r~Gang VIP ~n~So para Players Vips",2000,3); SetPlayerPos(playerid, 2013.164184, -1199.702026, 20.023437); SetPlayerCameraPos(playerid, 2020.164184, -1199.702026, 20.023437); SetPlayerCameraLookAt(playerid, 2013.164184, -1199.702026, 20.023437); SetPlayerColor(playerid, 0x00000000); pgang[playerid]= VipsGang3; }*/ if(-6 != classid) { /*///SetPlayerInterior(playerid, 0); SetPlayerWeather(playerid,16); //Chuva SetPlayerTime(playerid,12,00); // Hora SetPlayerInterior(playerid, 0); //Interior SetPlayerVirtualWorld(playerid, 1); //Mundo SetPlayerPos(playerid, 1958.0532,1512.0958,12.9470); SetPlayerCameraPos(playerid, 1965.633, 1514.095, 13.251); SetPlayerCameraLookAt(playerid, 1960.198, 1512.778, 12.910); SetPlayerFacingAngle(playerid, 1000.0); ApplyAnimation(playerid, "Dancing", "Dan_Loop_A", 5.0, 1, 0, 0, 0, 0);*/ SetPlayerInterior(playerid, 0); SetPlayerInterior(playerid, 17); SetPlayerPos(playerid, 489.4576, -15.1996, 1000.6796); SetPlayerCameraPos(playerid, 484.9201, -11.7566, 1000.6796); SetPlayerCameraLookAt(playerid, 489.4576, -15.1996, 1000.6796); SetPlayerFacingAngle(playerid, 51.5555); ApplyAnimation(playerid, "Dancing", "Dan_Loop_A", 5.0, 1, 0, 0, 0, 0); } return 1; }