[AJUDA] Cores das orgs
#1

pawn Код:
forward SetPlayerToTeamColor(playerid);
pawn Код:
public OnPlayerSpawn(playerid)
{
    TextDrawShowForPlayer(playerid,FPS[playerid]);
    TextDrawShowForPlayer(playerid, TextDrawdeData[playerid]);
    TextDrawShowForPlayer(playerid, TextDrawdeHora[playerid]);
    SetPVarInt(playerid, "spawned", true);
    if(IsPlayerNPC(playerid)) //teste bot
    {
        new npcname[MAX_PLAYER_NAME];
        GetPlayerName(playerid, npcname, sizeof(npcname)); //Obtendo o nome do(s) NPC(s).
        if(!strcmp(npcname, "bot_detrem", true)) //Checando se o nome do NPC й MeuPrimeiroNPC
        {
            PutPlayerInVehicle(playerid, trembot, 0); //Colocar o NPC dentro do veнculo que criamos para isso.
            SetPlayerSkin(playerid, 61);
        }
        if(!strcmp(npcname, "bot_onibus", true))//ONIBUS BOT
        {
            PutPlayerInVehicle(playerid, NPCBus, 0);
            SetPlayerSkin(playerid, 61);
        }
        return 1;
    }
    if(sincronizando[playerid] == 1)
    {
        return 1;
    }
    gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
    if (gTeam[playerid] == 4) //medic / criminal reset team
    {
        gTeam[playerid] = 3;
    }
    if(gPlayerLogged[playerid] == 0)
    {
        MSGPLAYER(playerid, COLOR_LIGHTRED, "(AdmCmd): Vocк foi kickado por Deus, Motivo: Spawn sem login");
        MSGPLAYER(playerid, COLOR_LIGHTRED,"Deus te kickou do servidor, e nгo o contrarie novamente");
        Kick(playerid);
        return 1;
    }
    CheckInfoOrg(playerid);
    if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLider] < 1)
    {
        MedicBill[playerid] = 0;
        MSGPLAYER(playerid, COLOR_LIGHTRED, "Vocк nгo foi aprovado pelo lнder, agora й um Civil !");
        PlayerInfo[playerid][pTeam] = 3;
        gTeam[playerid] = 3;
        if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 26; } else { PlayerInfo[playerid][pSkin] = 12; }
        SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
        SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 5)
    {
        if(PlayerInfo[playerid][pMembro] < 1)
        {
            MedicBill[playerid] = 0;
            MSGPLAYER(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte de uma familia, agora й um Civil !");
            PlayerInfo[playerid][pTeam] = 3;
            gTeam[playerid] = 3;
            if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 26; } else { PlayerInfo[playerid][pSkin] = 12; }
            SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
            SpawnPlayer(playerid);
        }
    }
    if(gTeam[playerid] == 10)
    {
        if(PlayerInfo[playerid][pMembro] != 8 && PlayerInfo[playerid][pMembro] != 26)
        {
            MedicBill[playerid] = 0;
            MSGPLAYER(playerid, COLOR_LIGHTRED, "Vocк nгo faz parte de uma agencia, й um Civil !");
            PlayerInfo[playerid][pTeam] = 3;
            gTeam[playerid] = 3;
            if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 26; } else { PlayerInfo[playerid][pSkin] = 12; }
            SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
            SpawnPlayer(playerid);
        }
    }
    if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMembro] != 16 && PlayerInfo[playerid][pMembro] != 1 && PlayerInfo[playerid][pMembro] != 2 && PlayerInfo[playerid][pMembro] != 3 && PlayerInfo[playerid][pMembro] != 11)//convidar bug
    {
        MedicBill[playerid] = 0;
        MSGPLAYER(playerid, COLOR_LIGHTRED, "Vocк nгo й mais um oficial, й um Civil !");
        PlayerInfo[playerid][pTeam] = 3;
        gTeam[playerid] = 3;
        if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 26; } else { PlayerInfo[playerid][pSkin] = 12; }
        SetSpawnInfo(playerid, gTeam[playerid], PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0);
        SpawnPlayer(playerid);
    }
    if(gTeam[playerid] == 3)
    {
        if(PlayerInfo[playerid][pMembro] > 0 || PlayerInfo[playerid][pLider] > 0)
        {
            MedicBill[playerid] = 0;
            if(PlayerInfo[playerid][pMembro] == 1) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
            else if(PlayerInfo[playerid][pMembro] == 2) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
            else if(PlayerInfo[playerid][pMembro] == 3) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
            else if(PlayerInfo[playerid][pMembro] == 16) { SetSpawnInfo(playerid, 2, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; }
            else if(PlayerInfo[playerid][pMembro] == 26) { SetSpawnInfo(playerid, 10, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
            else if(PlayerInfo[playerid][pMembro] == 4) { SetSpawnInfo(playerid, 1, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; }
            else if(PlayerInfo[playerid][pMembro] == 5) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
            else if(PlayerInfo[playerid][pMembro] == 6) { SetSpawnInfo(playerid, 5, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; }
            else if(PlayerInfo[playerid][pMembro] == 8) { SetSpawnInfo(playerid, 10, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; }
            else if(PlayerInfo[playerid][pMembro] == 9) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
            else if(PlayerInfo[playerid][pMembro] == 10) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
            else if(PlayerInfo[playerid][pMembro] == 11) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; }
            else if(PlayerInfo[playerid][pMembro] == 12) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 22; }
            else if(PlayerInfo[playerid][pMembro] == 22) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 23; }
            else if(PlayerInfo[playerid][pMembro] == 23) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 24; }
            else if(PlayerInfo[playerid][pMembro] == 13) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 20; }
            else if(PlayerInfo[playerid][pMembro] == 14) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 15; }
            else if(PlayerInfo[playerid][pMembro] == 15) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 16; }
            else if(PlayerInfo[playerid][pMembro] == 17) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 18; }
            else if(PlayerInfo[playerid][pMembro] == 18) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pMembro] == 19) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pMembro] == 20) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pMembro] == 21) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pMembro] == 25) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 15; }
            else if(PlayerInfo[playerid][pMembro] == 27) { SetSpawnInfo(playerid, 12, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 15; }
            else if(PlayerInfo[playerid][pLider] == 1) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 26) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 2) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 3) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 4) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 5) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 6) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 7) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 8) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 9) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 10) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 11) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 12) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 22; }
            else if(PlayerInfo[playerid][pLider] == 22) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 23; }
            else if(PlayerInfo[playerid][pLider] == 23) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 24; }
            else if(PlayerInfo[playerid][pLider] == 13) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 20; }
            else if(PlayerInfo[playerid][pLider] == 14) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 15; }
            else if(PlayerInfo[playerid][pLider] == 15) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 16; }
            else if(PlayerInfo[playerid][pLider] == 16) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            else if(PlayerInfo[playerid][pLider] == 17) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 18; }
            else if(PlayerInfo[playerid][pLider] == 18) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pLider] == 19) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pLider] == 20) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pLider] == 21) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 19; }
            else if(PlayerInfo[playerid][pLider] == 25) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 15; }
            else if(PlayerInfo[playerid][pLider] == 27) { SetSpawnInfo(playerid, 11, PlayerInfo[playerid][pSkin],0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; }
            SpawnPlayer(playerid);
        }
    }
    if(PlayerInfo[playerid][pSkin] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
    else
    {
        if(PlayerInfo[playerid][pSex] == 1) { PlayerInfo[playerid][pSkin] = 26; SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
        else { PlayerInfo[playerid][pSkin] = 12; SetPlayerSkin(playerid, PlayerInfo[playerid][pSkin]); }
    }
    SetPlayerWeapons(playerid);
    SetPlayerSpawn(playerid);
    SetPlayerToTeamColor(playerid);
    PlayerFixRadio(playerid);
    RecentlyShot[playerid] = 0;
    return 1;
}
pawn Код:
public SetPlayerToTeamColor(playerid)
{
    if(admtrampando[playerid] == 1 && admhide[playerid] != 1)
    {
        SetPlayerColor(playerid, COR_ADMIN);
    }
    else if (PlayerInfo[playerid][pTeam] == 3)//Civis
    {
       SetPlayerColor(playerid, 0xFFFFFFFF);
    }
    else if(PlayerInfo[playerid][pHelperTrabalhando] == 1)//helpers
    {
       SetPlayerColor(playerid, 0x00FFFFAA);
    }
    else if (PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1)//PM
    {
       SetPlayerColor(playerid, COR_PM);
    }
    else if (PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pLider] == 2)//BOPE
    {
       SetPlayerColor(playerid, COR_AZTECAS);
    }
    else if (PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3)//Exйrcito
    {
       SetPlayerColor(playerid, COR_EXE);
    }
    else if (PlayerInfo[playerid][pMembro] == 4 || PlayerInfo[playerid][pLider] == 4)//S.A.M.U
    {
       SetPlayerColor(playerid, COR_SAMU);
    }
    else if (PlayerInfo[playerid][pMembro] == 5 || PlayerInfo[playerid][pLider] == 5)//Aztecas
    {
       SetPlayerColor(playerid, COR_AZTECAS);
    }
    else if (PlayerInfo[playerid][pMembro] == 6 || PlayerInfo[playerid][pLider] == 6)//Taliban
    {
       SetPlayerColor(playerid, COR_TAL);
    }
    else if (PlayerInfo[playerid][pMembro] == 7 || PlayerInfo[playerid][pLider] == 7)//Governo
    {
       SetPlayerColor(playerid, COR_PRE);
    }
    else if (PlayerInfo[playerid][pMembro] == 8 || PlayerInfo[playerid][pLider] == 8)//Hitmans
    {
       SetPlayerColor(playerid, COR_HITMAN);
    }
    else if (PlayerInfo[playerid][pMembro] == 9 || PlayerInfo[playerid][pLider] == 9)//Reporter
    {
       SetPlayerColor(playerid, COR_REP);
    }
    else if (PlayerInfo[playerid][pMembro] == 10 || PlayerInfo[playerid][pLider] == 10)//Taxistas
    {
       SetPlayerColor(playerid, COR_TAXI);
    }
    else if (PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 11)//PF
    {
       SetPlayerColor(playerid, COR_PF);
    }
    else if (PlayerInfo[playerid][pMembro] == 12 || PlayerInfo[playerid][pLider] == 12)//Mбfia Cosa Nostra
    {
       SetPlayerColor(playerid, COR_COSA);
    }
    else if (PlayerInfo[playerid][pMembro] == 13 || PlayerInfo[playerid][pLider] == 13)//Mбfia Yakuza
    {
       SetPlayerColor(playerid, COR_YAK);
    }
    else if (PlayerInfo[playerid][pMembro] == 14 || PlayerInfo[playerid][pLider] == 14)//Grove
    {
       SetPlayerColor(playerid, COR_GRO);
    }
    else if (PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15)//Al-Qaeda
    {
       SetPlayerColor(playerid, COR_GI);
    }
    else if (PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pLider] == 16)//Policia Civil
    {
       SetPlayerColor(playerid, COR_PC);
    }
    else if (PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17)//BALLAS
    {
       SetPlayerColor(playerid, COR_BALLAS);
    }
    else if (PlayerInfo[playerid][pMembro] == 18 || PlayerInfo[playerid][pLider] == 18)//vagos
    {
       SetPlayerColor(playerid, COR_VAGOS);
    }
    else if (PlayerInfo[playerid][pMembro] == 19 || PlayerInfo[playerid][pLider] == 19)//CV
    {
       SetPlayerColor(playerid, COR_CV);
    }
    else if (PlayerInfo[playerid][pMembro] == 20 || PlayerInfo[playerid][pLider] == 20)//PCC
    {
       SetPlayerColor(playerid, COR_PCC);
    }
    else if (PlayerInfo[playerid][pMembro] == 21 || PlayerInfo[playerid][pLider] == 21)//Os Pobre Loko
    {
       SetPlayerColor(playerid, COR_OPL);
    }
    else if (PlayerInfo[playerid][pMembro] == 22 || PlayerInfo[playerid][pLider] == 22)//Sons
    {
       SetPlayerColor(playerid, COR_SONS);
    }
    else if (PlayerInfo[playerid][pMembro] == 23 || PlayerInfo[playerid][pLider] == 23)//Minight
    {
       SetPlayerColor(playerid, COR_DRIFT);
    }
    else if (PlayerInfo[playerid][pMembro] == 24 || PlayerInfo[playerid][pLider] == 24)//TCP
    {
       SetPlayerColor(playerid, COR_TCP);
    }
    else if (PlayerInfo[playerid][pMembro] == 25 || PlayerInfo[playerid][pLider] == 25)//blood
    {
       SetPlayerColor(playerid, COR_ADA);
    }
    else if (PlayerInfo[playerid][pMembro] == 26 || PlayerInfo[playerid][pLider] == 26)//PR
    {
       SetPlayerColor(playerid, COR_EMPTA);
    }
    else if (PlayerInfo[playerid][pMembro] == 27 || PlayerInfo[playerid][pLider] == 27)//Mayans
    {
       SetPlayerColor(playerid, COR_Mayans);
    }
    else //caso dк algum bug
    {
       SetPlayerColor(playerid, 0xFFFFFFFF);
    }
}

Sempre que alguem de alguma org entra fica com a cor Cyan1, queria saber o que eu fasso pra ajeitar, pra as cores ficarem normais? Uso o GM do BAC ea versгo 0.3d!!! e as #define estгo normais no estilo 0xID DA COR EM HEX F6 ou AA


Limite de caracteres ai teve q colocar em 2!!!
Reply


Messages In This Thread
[No subject] - by kasumo - 27.12.2011, 13:41
Re: [AJUDA] Cores das orgs - by LiiinK - 27.12.2011, 14:24
Re: [AJUDA] Cores das orgs - by kasumo - 27.12.2011, 15:06
Re: [AJUDA] Cores das orgs - by kasumo - 27.12.2011, 16:15
Re: [AJUDA] Cores das orgs - by !Niiw - 27.12.2011, 16:20
Re: [AJUDA] Cores das orgs - by Lуs - 27.12.2011, 16:20
Re: [AJUDA] Cores das orgs - by !Niiw - 27.12.2011, 19:12
Re: [AJUDA] Cores das orgs - by kasumo - 28.12.2011, 15:12
Respuesta: [AJUDA] Cores das orgs - by RedBulL_x - 03.06.2012, 00:21
Respuesta: [AJUDA] Cores das orgs - by RedBulL_x - 03.06.2012, 00:43

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