27.12.2011, 12:59
if you want to save something thats related to each player individually then use [MAX_PLAYERS].
eg: when u wanna save each players money
Money[playerid] = GetPlayerMoney <== his money will be saved to his playerid slot of Money var
if you want to save something thats common for all like max player count, use new variable;
Im a troll in explaining -.- but i know how to use them
eg: when u wanna save each players money
Money[playerid] = GetPlayerMoney <== his money will be saved to his playerid slot of Money var
if you want to save something thats common for all like max player count, use new variable;
Im a troll in explaining -.- but i know how to use them