27.12.2011, 02:55
Edit your FPS view with my one, it's much better.
Well, some parts might not work since I've last edited however, borrow the calculation for it, it's nice.
EDIT:
If it doesn't work, my bad, I've edited and forgot to fix it. However, nice job anyway...
Well, some parts might not work since I've last edited however, borrow the calculation for it, it's nice.
pawn Код:
/*
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*
*
*
*
*
*
*
*/
#include <a_samp>
#include <zcmd>
public OnFilterScriptInit()
{
return 1;
}
public OnFilterScriptExit() return 1;
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
SetTimerEx("fps_Update", 5, true, "d", playerid);
return 1;
}
CMD:w(playerid, params[])
{
GivePlayerWeapon(playerid, strval(params), 6000000);
return 1;
}
forward fps_Update(playerid);
public fps_Update(playerid)
{
static
Float: Angle,
Float: nX, Float: nY, Float: pX, Float: pY, Float: pZ
;
GetPlayerFacingAngle(playerid, Angle);
GetPlayerPos(playerid, pX, pY, pZ);
pZ += 0.7; // HEAD
SetPlayerCameraPos(playerid, pX + (1.8 * floatsin(-Angle, degrees)), pY + (1.8 * floatcos(-Angle, degrees)), pZ);
GetPlayerCameraFrontVector(playerid, pX, pY, pZ);
nX = pX - ( 4 * floatsin(-Angle, degrees) );
nY = pY - ( 4 * floatcos(-Angle, degrees) );
SetPlayerCameraLookAt(playerid, nX, nX, pZ);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/mycommand", cmdtext, true, 10) == 0)
{
// Do something here
return 1;
}
return 0;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
If it doesn't work, my bad, I've edited and forgot to fix it. However, nice job anyway...