[Ajuda] Portхes Fail
#5

cara no meu gm eu uso F_MoveObject e nao F_MoveDynamicObject por exemplo



Код:
new PGroove;
forward portaogroove();

PGroove = F_CreateObject(980,2436.60009766,-1659.50000000,15.10000038,0.00000000,0.00000000,90.00000000); //object(airportgate)

  if((newkeys == KEY_HORN) && (IsPlayerInAnyVehicle(playerid)))
		if(IsAGroove(playerid))
  		{
  			OnPlayerCommandText(playerid,"/pgroove");
		}
	}
    return 0;
}	

public portaogroove()
{
	F_MoveObject(PGroove, 2436.60009766,-1659.50000000,15.10000038, 2);//GaragemClosed
	return 1;
}


if(strcmp(cmd, "/pgroove", true) == 0)
	{
	if ((PlayerInfo[playerid][pMembro] == 15 || PlayerInfo[playerid][pLider] == 15) && PlayerToPoint(15.0, playerid, 2436.5,-1658.8000488281,21.10000038147)) { //Portao Groove
	F_MoveObject( PGroove, 2436.5,-1658.8000488281,21.10000038147,3);
	GetPlayerName(playerid, sendername, sizeof(sendername));
	format(string, sizeof(string), "* %s Abriu Este Portao!", sendername);
	ProxDetector(4.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
	GameTextForPlayer(playerid, "~g~Aberto", 5000, 3);
	SetTimer("portaogroove", 5000, false);
	} else {
	//SendClientMessage(playerid, COLOR_RED, "*** Voce nao esta perto do portao ou nao e PM ***");
  	}
  	return 1;
	}
Nao Sei Se e Nessa ordem mas e assim mas no meu gm funfa de boa assim
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Messages In This Thread
[Ajuda] Portхes Fail - by FallenHtz - 27.12.2011, 01:49
Re: [Ajuda] Portхes Fail - by Sampizito - 27.12.2011, 01:51
Re: [Ajuda] Portхes Fail - by FallenHtz - 27.12.2011, 01:53
Re: [Ajuda] Portхes Fail - by Sampizito - 27.12.2011, 01:55
Re: [Ajuda] Portхes Fail - by Geo1996 - 27.12.2011, 01:56
Re: [Ajuda] Portхes Fail - by Sampizito - 27.12.2011, 01:57
Re: [Ajuda] Portхes Fail - by FallenHtz - 27.12.2011, 01:58
Re: [Ajuda] Portхes Fail - by Geo1996 - 27.12.2011, 02:00
Re: [Ajuda] Portхes Fail - by Sampizito - 27.12.2011, 02:02
Re: [Ajuda] Portхes Fail - by FallenHtz - 27.12.2011, 02:02

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