26.12.2011, 09:57
I use this functioni and then play with the Z cordinates of it.
I use Z as 3.5
I hope this will suit your needs. + rep if this helped.
Код:
stock Float:GetXYInFrontOfVehicle(vehicleid, &Float:x, &Float:y, Float:distance) { new Float:a; GetVehiclePos(vehicleid, x, y, a); GetVehicleZAngle(vehicleid, a); x += (distance * floatsin(-a, degrees)); y += (distance * floatcos(-a, degrees)); return a; }
I hope this will suit your needs. + rep if this helped.