[Map] Pershing Square
#1

[ame]http://www.youtube.com/watch?v=CvyI7j0FpQI[/ame]

I didn't want to touch the LSPD area so much because every roleplay server has a different gate script so i wanted to keep this simple.
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The following codes go under OnGameModeInit where all objects are stored
Code:
CreateObject(2942,1495.90002441,-1749.90002441,15.10000038,0.00000000,0.00000000,18  0.00000000); //object(kmb_atm1) (1)
CreateObject(2614,1481.09997559,-1750.69995117,27.70000076,0.00000000,0.00000000,18  0.00000000); //object(cj_us_flag) (1)
CreateObject(1257,1521.50000000,-1678.00000000,13.80000019,0.00000000,0.00000000,18  0.00000000); //object(bustopm) (1)
CreateObject(1359,1520.69995117,-1674.00000000,13.19999981,0.00000000,0.00000000,0.  00000000); //object(cj_bin1) (1)
CreateObject(3472,1512.69995117,-1676.50000000,13.00000000,0.00000000,0.00000000,0.  00000000); //object(circuslampost03) (1)
CreateObject(1264,1520.50000000,-1673.19995117,13.00000000,0.00000000,0.00000000,0.  00000000); //object(blackbag1) (1)
CreateObject(1597,1529.40002441,-1611.00000000,15.00000000,0.00000000,0.00000000,0.  00000000); //object(cntrlrsac1) (1)
CreateObject(1597,1529.40002441,-1651.90002441,15.00000000,0.00000000,0.00000000,0.  00000000); //object(cntrlrsac1) (2)
CreateObject(1597,1529.50000000,-1707.19995117,15.00000000,0.00000000,0.00000000,0.  00000000); //object(cntrlrsac1) (3)
CreateObject(1364,1540.30004883,-1656.90002441,13.30000019,0.00000000,0.00000000,27  0.00000000); //object(cj_bush_prop) (1)
CreateObject(1364,1540.40002441,-1667.40002441,13.30000019,0.00000000,0.00000000,27  0.00000000); //object(cj_bush_prop) (2)
CreateObject(1364,1540.30004883,-1679.50000000,13.30000019,0.00000000,0.00000000,27  0.00000000); //object(cj_bush_prop) (3)
CreateObject(1364,1540.30004883,-1690.30004883,13.30000019,0.00000000,0.00000000,27  0.00000000); //object(cj_bush_prop) (4)
CreateObject(1361,1540.19995117,-1673.40002441,13.30000019,0.00000000,0.00000000,0.  00000000); //object(cj_bush_prop2) (2)
CreateObject(1360,1540.09997559,-1662.00000000,13.30000019,0.00000000,0.00000000,0.  00000000); //object(cj_bush_prop3) (1)
CreateObject(1360,1540.09997559,-1685.19995117,13.30000019,0.00000000,0.00000000,0.  00000000); //object(cj_bush_prop3) (2)
CreateObject(1361,1540.09997559,-1653.00000000,13.30000019,0.00000000,0.00000000,0.  00000000); //object(cj_bush_prop2) (4)
CreateObject(1361,1540.19995117,-1695.69995117,13.30000019,0.00000000,0.00000000,0.  00000000); //object(cj_bush_prop2) (5)
CreateObject(860,1512.90002441,-1676.80004883,13.00000000,0.00000000,0.00000000,0.  00000000); //object(sand_plant01) (1)
CreateObject(860,1512.30004883,-1676.90002441,13.00000000,0.00000000,0.00000000,0.  00000000); //object(sand_plant01) (2)
CreateObject(860,1513.09997559,-1676.30004883,13.00000000,0.00000000,0.00000000,0.  00000000); //object(sand_plant01) (3)
CreateObject(860,1512.69995117,-1676.19995117,13.00000000,0.00000000,0.00000000,0.  00000000); //object(sand_plant01) (4)
CreateObject(860,1512.40002441,-1676.40002441,13.00000000,0.00000000,0.00000000,0.  00000000); //object(sand_plant01) (5)
CreateObject(2773,1496.59997559,-1749.90002441,15.00000000,0.00000000,0.00000000,0.  00000000); //object(cj_airprt_bar) (1)
CreateObject(2773,1495.30004883,-1749.90002441,15.00000000,0.00000000,0.00000000,0.  00000000); //object(cj_airprt_bar) (2)
CreateObject(1529,1498.80004883,-1750.19995117,15.39999962,0.00000000,0.00000000,27  0.00000000); //object(tag_temple) (1)
CreateObject(6965,1479.59997559,-1639.59997559,16.00000000,0.00000000,0.00000000,0.  00000000); //object(venefountain02) (2)
CreateObject(1616,1547.30004883,-1637.50000000,23.29999924,0.00000000,0.00000000,0.  00000000); //object(nt_securecam1_01) (2)
CreateObject(2921,1555.00000000,-1678.59997559,23.39999962,0.00000000,0.00000000,0.  00000000); //object(kmb_cam) (1)
CreateObject(1215,1546.50000000,-1679.69995117,13.10000038,0.00000000,0.00000000,0.  00000000); //object(bollardlight) (3)
CreateObject(1215,1546.59997559,-1671.69995117,13.10000038,0.00000000,0.00000000,0.  00000000); //object(bollardlight) (4)
CreateObject(1346,1519.50000000,-1677.90002441,13.89999962,0.00000000,0.00000000,27  1.25000000); //object(cj_phone_kiosk2) (1)
CreateObject(1342,1507.30004883,-1702.30004883,14.10000038,0.00000000,0.00000000,32  2.00000000); //object(noodlecart_prop) (1)
CreateObject(1341,1506.90002441,-1697.69995117,14.00000000,0.00000000,0.00000000,34  .00000000); //object(icescart_prop) (1)
CreateObject(1340,1508.00000000,-1699.90002441,14.19999981,0.00000000,0.00000000,0.  00000000); //object(chillidogcart) (1)
CreateObject(4574,1559.09997559,-1685.19995117,56.09999847,0.00000000,0.00000000,0.  00000000); //object(stolenbuilds13) (1)
CreateObject(4574,1559.09997559,-1666.30004883,56.09999847,0.00000000,0.00000000,18  5.00000000); //object(stolenbuilds13) (2)
CreateObject(1499,1577.30004883,-1637.40002441,12.60000038,0.00000000,0.00000000,90  .00000000); //object(gen_doorint05) (1)
CreateObject(1238,1535.09997559,-1682.19995117,12.89999962,0.00000000,0.00000000,0.  00000000); //object(trafficcone) (1)
CreateObject(1238,1537.19995117,-1682.09997559,12.89999962,0.00000000,0.00000000,0.  00000000); //object(trafficcone) (2)
CreateObject(1238,1535.00000000,-1663.50000000,12.89999962,0.00000000,0.00000000,0.  00000000); //object(trafficcone) (3)
CreateObject(1238,1537.19995117,-1663.50000000,12.89999962,0.00000000,0.00000000,0.  00000000); //object(trafficcone) (4)
CreateObject(1290,1573.09997559,-1620.19995117,18.60000038,0.00000000,0.00000000,90  .00000000); //object(lamppost2) (1)
CreateObject(1290,1562.19995117,-1620.19995117,18.60000038,0.00000000,0.00000000,90  .00000000); //object(lamppost2) (2)
CreateObject(1290,1551.59997559,-1620.19995117,18.60000038,0.00000000,0.00000000,90  .00000000); //object(lamppost2) (3)
CreateObject(792,1557.59997559,-1620.40002441,13.00000000,0.00000000,0.00000000,0.  00000000); //object(aw_streettree1) (1)
CreateObject(792,1568.40002441,-1620.30004883,13.00000000,0.00000000,0.00000000,0.  00000000); //object(aw_streettree1) (2)
CreateObject(792,1547.40002441,-1620.40002441,13.00000000,0.00000000,0.00000000,0.  00000000); //object(aw_streettree1) (3)
To convert your objects to another format for streamers and such please use ConvertFFS.

Remember more maps will be released.
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Messages In This Thread
Pershing Square - by Arsham7 - 26.12.2011, 03:00
Re: Pershing Square - by MP123 - 26.12.2011, 11:57
Re: Pershing Square ~ NEW ~ - by Arsham7 - 26.12.2011, 13:15
Re: Pershing Square - by SiEx - 27.01.2012, 12:22
Re: Pershing Square - by seeeca - 27.01.2012, 12:39

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