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#4

Problem 2 isnt a big problem after all but number 1 yes it is i will show you some parts i added from tutoriol [Cant show all code]

pawn Код:
//Credits to ******, Dracoblue and Kush.
     
    #include <a_samp>
    #include <YSI\y_ini>
     
    #define DIALOG_REGISTER 1
    #define DIALOG_LOGIN 2
    #define DIALOG_SUCCESS_1 3
    #define DIALOG_SUCCESS_2 4
     
    #define PATH "/Users/%s.ini"
     
    #define COL_WHITE "{FFFFFF}"
    #define COL_RED "{F81414}"
    #define COL_GREEN "{00FF22}"
    #define COL_LIGHTBLUE "{00CED1}"
     
    enum pInfo
    {
        pPass,
        pCash,
        pAdmin,
        pKills,
        pDeaths,
        pScore
    }
    new PlayerInfo[MAX_PLAYERS][pInfo];
     
    forward LoadUser_data(playerid,name[],value[]);
    public LoadUser_data(playerid,name[],value[])
    {
        INI_Int("Password",PlayerInfo[playerid][pPass]);
        INI_Int("Cash",PlayerInfo[playerid][pCash]);
        INI_Int("Admin",PlayerInfo[playerid][pAdmin]);
        INI_Int("Kills",PlayerInfo[playerid][pKills]);
        INI_Int("Deaths",PlayerInfo[playerid][pDeaths]);
        INI_Int("Score",PlayerInfo[playerid][pScore]);
        return 1;
    }
     
    stock UserPath(playerid)
    {
        new string[128],playername[MAX_PLAYER_NAME];
        GetPlayerName(playerid,playername,sizeof(playername));
        format(string,sizeof(string),PATH,playername);
        return string;
    }
     
    /*Credits to Dracoblue*/
    stock udb_hash(buf[]) {
        new length=strlen(buf);
        new s1 = 1;
        new s2 = 0;
        new n;
        for (n=0; n<length; n++)
        {
           s1 = (s1 + buf[n]) % 65521;
           s2 = (s2 + s1)     % 65521;
        }
        return (s2 << 16) + s1;
    }
     
    main()
    {
            print("\n----------------------------------");
            print(" Blank Gamemode by your name here");
            print("----------------------------------\n");
    }
     
    public OnGameModeInit()
    {
            SetGameModeText("Blank Script");
            return 1;
    }
     
    public OnGameModeExit()
    {
            return 1;
    }
     
    public OnPlayerRequestClass(playerid, classid)
    {
            return 1;
    }
     
    public OnPlayerConnect(playerid)
    {
        if(fexist(UserPath(playerid)))
        {
            INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
            ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_WHITE"Type your password below to login.","Login","Quit");
        }
        else
        {
            ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT,""COL_WHITE"Registering...",""COL_WHITE"Type your password below to register a new account.","Register","Quit");
        }
        return 1;
    }
     
    public OnPlayerDisconnect(playerid, reason)
    {
        new INI:File = INI_Open(UserPath(playerid));
        INI_SetTag(File,"data");
        INI_WriteInt(File,"Cash",GetPlayerMoney(playerid));
        INI_WriteInt(File,"Admin",PlayerInfo[playerid][pAdmin]);
        INI_WriteInt(File,"Kills",PlayerInfo[playerid][pKills]);
        INI_WriteInt(File,"Deaths",PlayerInfo[playerid][pDeaths]);
        INI_WriteInt(File,"Score",GetPlayerScore(playerid));
        INI_Close(File);
        return 1;
    }
     
    public OnPlayerSpawn(playerid)
    {
            return 1;
    }
     
    public OnPlayerDeath(playerid, killerid, reason)
    {
        PlayerInfo[killerid][pKills]++;
        PlayerInfo[playerid][pDeaths]++;
        return 1;
    }
     
    public OnVehicleSpawn(vehicleid)
    {
            return 1;
    }
     
    public OnVehicleDeath(vehicleid, killerid)
    {
            return 1;
    }
     
    public OnPlayerText(playerid, text[])
    {
            return 1;
    }
     
    public OnPlayerCommandText(playerid, cmdtext[])
    {
            if (strcmp("/mycommand", cmdtext, true, 10) == 0)
            {
                    // Do something here
                    return 1;
            }
            return 0;
    }
     
    public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
    {
            return 1;
    }
     
    public OnPlayerExitVehicle(playerid, vehicleid)
    {
            return 1;
    }
     
    public OnPlayerStateChange(playerid, newstate, oldstate)
    {
            return 1;
    }
     
    public OnPlayerEnterCheckpoint(playerid)
    {
            return 1;
    }
     
    public OnPlayerLeaveCheckpoint(playerid)
    {
            return 1;
    }
     
    public OnPlayerEnterRaceCheckpoint(playerid)
    {
            return 1;
    }
     
    public OnPlayerLeaveRaceCheckpoint(playerid)
    {
            return 1;
    }
     
    public OnRconCommand(cmd[])
    {
            return 1;
    }
     
    public OnPlayerRequestSpawn(playerid)
    {
            return 1;
    }
     
    public OnObjectMoved(objectid)
    {
            return 1;
    }
     
    public OnPlayerObjectMoved(playerid, objectid)
    {
            return 1;
    }
     
    public OnPlayerPickUpPickup(playerid, pickupid)
    {
            return 1;
    }
     
    public OnVehicleMod(playerid, vehicleid, componentid)
    {
            return 1;
    }
     
    public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
    {
            return 1;
    }
     
    public OnVehicleRespray(playerid, vehicleid, color1, color2)
    {
            return 1;
    }
     
    public OnPlayerSelectedMenuRow(playerid, row)
    {
            return 1;
    }
     
    public OnPlayerExitedMenu(playerid)
    {
            return 1;
    }
     
    public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
    {
            return 1;
    }
     
    public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
    {
            return 1;
    }
     
    public OnRconLoginAttempt(ip[], password[], success)
    {
            return 1;
    }
     
    public OnPlayerUpdate(playerid)
    {
            return 1;
    }
     
    public OnPlayerStreamIn(playerid, forplayerid)
    {
            return 1;
    }
     
    public OnPlayerStreamOut(playerid, forplayerid)
    {
            return 1;
    }
     
    public OnVehicleStreamIn(vehicleid, forplayerid)
    {
            return 1;
    }
     
    public OnVehicleStreamOut(vehicleid, forplayerid)
    {
            return 1;
    }
     
    public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
    {
        switch( dialogid )
        {
            case DIALOG_REGISTER:
            {
                if (!response) return Kick(playerid);
                if(response)
                {
                    if(!strlen(inputtext)) return ShowPlayerDialog(playerid, DIALOG_REGISTER, DIALOG_STYLE_INPUT, ""COL_WHITE"Registering...",""COL_RED"You have entered an invalid password.\n"COL_WHITE"Type your password below to register a new account.","Register","Quit");
                    new INI:File = INI_Open(UserPath(playerid));
                    INI_SetTag(File,"data");
                    INI_WriteInt(File,"Password",udb_hash(inputtext));
                    INI_WriteInt(File,"Cash",0);
                    INI_WriteInt(File,"Admin",0);
                    INI_WriteInt(File,"Kills",0);
                    INI_WriteInt(File,"Deaths",0);
                    INI_WriteInt(File,"Score",0);
                    INI_Close(File);
     
                    SetSpawnInfo(playerid, 0, 0, 1958.33, 1343.12, 15.36, 269.15, 0, 0, 0, 0, 0, 0);
                    SpawnPlayer(playerid);
                    ShowPlayerDialog(playerid, DIALOG_SUCCESS_1, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"Great! Your Y_INI system works perfectly. Relog to save your stats!","Ok","");
                            }
            }
     
            case DIALOG_LOGIN:
            {
                if ( !response ) return Kick ( playerid );
                if( response )
                {
                    if(udb_hash(inputtext) == PlayerInfo[playerid][pPass])
                    {
                        INI_ParseFile(UserPath(playerid), "LoadUser_%s", .bExtra = true, .extra = playerid);
                        GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
                        SetPlayerScore(playerid, PlayerInfo[playerid][pScore]);
                                           ShowPlayerDialog(playerid, DIALOG_SUCCESS_2, DIALOG_STYLE_MSGBOX,""COL_WHITE"Success!",""COL_GREEN"You have successfully logged in!","Ok","");
                    }
                    else
                    {
                        ShowPlayerDialog(playerid, DIALOG_LOGIN, DIALOG_STYLE_INPUT,""COL_WHITE"Login",""COL_RED"You have entered an incorrect password.\n"COL_WHITE"Type your password below to login.","Login","Quit");
                    }
                    return 1;
                }
            }
        }
        return 1;
    }
     
    public OnPlayerClickPlayer(playerid, clickedplayerid, source)
    {
            return 1;
    }
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Messages In This Thread
Help. - by lordturhan - 25.12.2011, 09:53
Re: Help. - by =WoR=G4M3Ov3r - 25.12.2011, 09:55
Re: Help. - by Thresholdold - 25.12.2011, 09:59
Re: Help. - by lordturhan - 25.12.2011, 10:00
Re: Help. - by lordturhan - 25.12.2011, 10:03
Re: Help. - by Artix - 25.12.2011, 10:10
Re: Help. - by lordturhan - 25.12.2011, 10:18
Re: Help. - by Artix - 25.12.2011, 10:29
Re: Help. - by lordturhan - 25.12.2011, 10:31

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