24.12.2011, 18:09
I got the same problem, the best fix for that might be to get the player enter an interior and then leave it.. Otherwise I would guess you would have to try messing around with "OnPlayerUpdate" -To make it check if the player got?
Eventually try something similar to this:
(Code is not tested or anything, it was a simple suggestion example, I'm a noob scripter.)
It might also just be a general SA-MP Sync problem.
+rep if helped.
Eventually try something similar to this:
Код:
public OnPlayerUpdate(playerid) { GetPlayerSpecialAction(playerid); if GetPlayerSpecialAction(playerid,0); SetPlayerSpecialAction(playerid, 0); return 1; }
It might also just be a general SA-MP Sync problem.
+rep if helped.