Vehicle IDs
#1

Well I'm just curious. Does it make sense to set a vehicleid to 0 when the vehicle gets destroyed?
Example:

pawn Код:
for(new i=0; i<8; i++)
{
    DestroyVehicle(OrgInfo[orgid][Vehicle][i]);
    OrgInfo[orgid][Vehicle][i] = 0;
}
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Messages In This Thread
Vehicle IDs - by Tee - 24.12.2011, 16:23
Re: Vehicle IDs - by vassilis - 24.12.2011, 16:45
Re: Vehicle IDs - by Tee - 24.12.2011, 16:58
Re: Vehicle IDs - by Mosslah - 24.12.2011, 20:39
Re: Vehicle IDs - by Dark_Kostas - 24.12.2011, 20:41

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