23.12.2011, 08:30
Try this, untested, but compiles with no warnings/errors;
Hope I helped, Aston.
pawn Код:
new ChatLocked = 0; //Top of your script.
public OnPlayerCommandText(playerid, cmdtext[])
{
new str[128], name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
if(!strcmp(cmdtext, "/lockchat", true)) {
if(ChatLocked == 1) return SendClientMessage(playerid, COLOR, "The chat is already locked!");
ChatLocked = 1;
format(str, sizeof(str), "%s has locked the chat.", name);
SendClientMessageToAll(COLOR, str);
}
if(!strcmp(cmdtext, "/unlockchat", true)) {
if(ChatLocked == 0) return SendClientMessage(playerid, COLOR, "The chat isn't already locked!");
ChatLocked = 0;
format(str, sizeof(str), "%s has unlocked the chat.", name);
SendClientMessageToAll(COLOR, str);
}
return 0;
}
public OnPlayerText(playerid, text[])
{
//Not sure it makes a difference, but put your team chat here.
if(ChatLocked == 1) {
SendClientMessage(playerid, COLOR, "The chat is locked.");
return 0; //return 0, so the chat won't send.
}
return 1; //if the above doesn't apply, return 1, send the message.
}