how to stop the sa-mp server from syncing weapons and onfoot sync (rates)
#10

Yea, using OnPlayerUpdate is not a good idea, because the player will never get weapons or be out of the vehicle right... (unless they hack)

so basically instead of making a anti-cheat for that, and wasting the server resources, why not just.. stop the sync?

And setting it to a large number like 99999999, wouldn't that mean the server will have to count each ms still? just wondering.. it's not a problem but I'll do it.

I'll try 0 also
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