22.12.2011, 19:45
(
Последний раз редактировалось Kar; 22.12.2011 в 21:42.
)
Yea, using OnPlayerUpdate is not a good idea, because the player will never get weapons or be out of the vehicle right... (unless they hack)
so basically instead of making a anti-cheat for that, and wasting the server resources, why not just.. stop the sync?
And setting it to a large number like 99999999, wouldn't that mean the server will have to count each ms still? just wondering.. it's not a problem but I'll do it.
I'll try 0 also
so basically instead of making a anti-cheat for that, and wasting the server resources, why not just.. stop the sync?
And setting it to a large number like 99999999, wouldn't that mean the server will have to count each ms still? just wondering.. it's not a problem but I'll do it.
I'll try 0 also