[HELP] Stuning and arresting player!
#1

Dont get whats wrong! So, basicaly, you shoot player with Country Rifle and player gets stunned! Stuning player works perfect, but i have problems with command -> /arrest <stuned-playerid>! Please take a look and help if you know whats the problem!

pawn Код:
public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid) //Works
{
    if(Enforcer[playerid] == 1)
    {
        if(GetPlayerWeapon(playerid) == 33)
        {
            StunPlayer(damagedid);
            SetTimer("StunTime",7000,false);
        }
        return 1;
    }
    return 0;
}

public StunTime() //Works
{
    for(new i=0; i < MAX_PLAYERS; i++)
    {
        if(Stuned[i] == 1)
        {
            TogglePlayerControllable(i,1);
            Stuned[i] = 0;
            ClearAnimations(i);
            return 1;
        }
    }
    return 1;
}
COMMAND:arrest(playerid, params[]) //Dont works
{
    new stunedid;
    if (Enforcer[playerid] == 1)
    {
        if (!sscanf(params, "u", stunedid))
        {
          if (Stuned[stunedid] == 1) //This is the problem
          {
            SetPlayerScore(stunedid,GetPlayerScore(stunedid)-10);
            GivePlayerMoney(stunedid,-10000);
            new rand = random(sizeof(RandomCrimSpawns));
            SetPlayerPos(stunedid, RandomCrimSpawns[rand][0], RandomCrimSpawns[rand][1], RandomCrimSpawns[rand][2]);
            SetPlayerFacingAngle(stunedid, RandomCrimSpawns[rand][3]);
            SetCameraBehindPlayer(stunedid);
            SendClientMessage(stunedid,GCOLOR_GREY,"* You have been arrested! You lost 10000$ and 10 Score");
            SetPlayerScore(playerid,GetPlayerScore(playerid)+10);
            GivePlayerMoney(playerid,10000);
            SendClientMessage(stunedid,GCOLOR_GREY,"* You arrested Criminal and received 10000$ and 10 Score");
          }
          else SendClientMessage(playerid, GCOLOR_RED, "ERROR: That player is not stunned!");
        }
        else SendClientMessage(playerid, GCOLOR_RED, "Usage: /arrest <stuned-playerid>");
    }
    else SendClientMessage(playerid, GCOLOR_RED, "ERROR: Only Enforcers can use this command!");
    return 1;
}

stock StunPlayer(playerid)
{
    TogglePlayerControllable(playerid,0);
    GameTextForPlayer(playerid,"~r~STUNNED!",7000,3);
    Stuned[playerid] = 1;
    ApplyAnimation(playerid, "ped", "cower", 3.0, 1, 0, 0, 0, 0);
    return 1;
}
Even though if the player is stunned, its returns an error -> "That player is not stunned!"
Reply


Messages In This Thread
[HELP] Stuning and arresting player! - by fiki574 - 22.12.2011, 17:25
Re: [HELP] Stuning and arresting player! - by wildcookie007 - 22.12.2011, 17:28
Re: [HELP] Stuning and arresting player! - by Jeffry - 22.12.2011, 17:31
Re: [HELP] Stuning and arresting player! - by fiki574 - 22.12.2011, 17:31
Re: [HELP] Stuning and arresting player! - by fiki574 - 22.12.2011, 17:34
Re: [HELP] Stuning and arresting player! - by Jeffry - 22.12.2011, 18:07

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