OnPlayerStateChange
#2

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    new newcar = GetPlayerVehicleID(playerid);
    if(newstate == PLAYER_STATE_DRIVER || PLAYER_STATE_PASSENGER)
    {
        if(VehicleInfo[newcar][vMemeber] == gTeam[playerid])
        {
            RemovePlayerFromVehicle(playerid);
        }
    }
    return 1;
}
Also what is stored in this variable VehicleInfo[newcar][vMemeber]?
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Messages In This Thread
OnPlayerStateChange - by rati555 - 22.12.2011, 15:38
Re: OnPlayerStateChange - by Tee - 22.12.2011, 16:03

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