how to stop the sa-mp server from syncing weapons and onfoot sync (rates)
#9

Quote:
Originally Posted by Emmet_
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Try this maybe?

pawn Код:
public OnPlayerUpdate(playerid)
{
    if(GetPlayerWeapon(playerid))
    {
        SetPlayerArmedWeapon(playerid, 0);
        return 0;
    }
    if(!IsPlayerInAnyVehicle(playerid))
    {
        return 0;
    }
    return 1;
}
Fact: Returning zero under OnPlayerUpdate will halt the sync, if the 'if' expression above is true.
I don't know anything about PAWN, but I have knowledge of other scripting languages. I've got a question on your script, and that question is also on-topic for the thread itself:

If you stop syncing when the player isn't in a vehicle (I assume "if(!IsPlayerInAnyVehicle(playerid))" does that), then how will the server know the player entered a vehicle again? It stopped sync'ing...

Correct me if I'm wrong...or just give out a general facepalm
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