19.12.2011, 22:30
Well... You could actually create a system where if OnPlayerTakeDamage occurs WITHOUT a "killerid", or "killerid" is equal to INVALID_PLAYER_ID, the damage is undone. This would prevent death by falling also... which is not something you want. HOWEVER you can create a timer that returns "OnPlayerTakeFallDamage" if the player's "z" velocity reaches a certain speed.

