19.12.2011, 06:19
Quote:
Dini is inefficient because for every single file operation, it opens the file, writes/reads and then closes it. Newer INI systems tend to append the information to memory, perform the relevant actions, then closes the file, after opening it first of course.
You'll notice the speed differences when you're dealing with player files and hundreds of player variables in comparison to Y_INI. |