18.12.2011, 11:29
It uses OnPlayerText, with a few vars and what step they're on...So if they're on PART1 (first sendclientmessage) then on OnPlayerText you'd check if the text is the correct answer for that step...It might be a bit big if I wrote it here, and someone might have a better method than what I'm thinking of...I'll write it down anyway...
Give me a minute, I'll edit this post when I'm done
Give me a minute, I'll edit this post when I'm done