18.12.2011, 09:01
I know where you're coming from Lorenc_, I myself have debated it a lot. Not only in the boundaries of SA:MP too.
I've discussed with several people, the possibilities of a War-MMO game. For example, you have tasks, quests, missions, objects and such but you still have the possibility of roaming the world and completing secondary shit. Engaging the enemy, basically just having the freedom.
For example, in missions- They get boring when you have a set time, or a set course. Giving the player liberty to say: Go retrieve ammunition and more weapons before proceeding to the checkpoint is a lot healthier and respectable than having the player go straight to the mission with a Deagle with 49 rounds.
- I have a lot of ideas regarding the aspect of War-RP so if you need any anytime- Drop me an PM. I'd post them here, but it'd be more of a debate / conversation / explanation than a list of things.q
I've discussed with several people, the possibilities of a War-MMO game. For example, you have tasks, quests, missions, objects and such but you still have the possibility of roaming the world and completing secondary shit. Engaging the enemy, basically just having the freedom.
For example, in missions- They get boring when you have a set time, or a set course. Giving the player liberty to say: Go retrieve ammunition and more weapons before proceeding to the checkpoint is a lot healthier and respectable than having the player go straight to the mission with a Deagle with 49 rounds.
- I have a lot of ideas regarding the aspect of War-RP so if you need any anytime- Drop me an PM. I'd post them here, but it'd be more of a debate / conversation / explanation than a list of things.q