17.12.2011, 17:47
Code:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate = PLAYER_STATE_DRIVER || newstate == PLAYER_STATE_PASSENGER)
{
if(GetPlayerWeapon(playerid)) != 29) SetPlayerArmedWeapon(playerid, 0);
}
return 1;
}

