17.12.2011, 16:01
(
Last edited by Laronic; 17/12/2011 at 04:04 PM.
Reason: Too late
)
pawn Code:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(newstate == PLAYER_STATE_PASSENGER)
{
SetPlayerArmedWeapon(playerid, 0);
}
return true;
}
Edit: Too late as usually