17.12.2011, 13:27
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Last edited by Mean; 17/12/2011 at 02:36 PM.
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I'm not going to suggest any functions, but I'd like to suggest some HH protection and anti lag shoot.
Well, to solve HHers, you can link the player health to the server, not the game, so you can't hack it, just like score. As far as I know, some online games do that.
For lag shoot, how about you link players to your screen, for example, when you hit a player on your screen, he will take damage, even though he is not hit on his screen. So, as soon as blood comes out, it adds damage to the player.
If these two could be done, I'd be thankful.
Also, maybe you can make these toggle-able?
Well, to solve HHers, you can link the player health to the server, not the game, so you can't hack it, just like score. As far as I know, some online games do that.
For lag shoot, how about you link players to your screen, for example, when you hit a player on your screen, he will take damage, even though he is not hit on his screen. So, as soon as blood comes out, it adds damage to the player.
If these two could be done, I'd be thankful.
Also, maybe you can make these toggle-able?
pawn Code:
ToggleLagshoot( 0/1 );
ToggleServerHealth( 0/1 );