[FilterScript] Exploding Bullets for Country Rifle (0.3d)
#5

Some lines and code are not needed:

pawn Code:
// Explosive ammo for country rifle by Klabauter_Mann
// Please do not remove the credits or claim this script as your own
// You must use SA:MP 0.3d Pawno to compile this script
// Only for SA:MP 0.3d servers
#include <a_samp>

public OnFilterScriptInit()
{
    print("\n-------------------------------------------------");
    print(" Explosive ammo for country rifle by Klabauter_Mann");
    print("-------------------------------------------------\n");
    return true;
}

public OnPlayerConnect(playerid)
{
    SendClientMessage(playerid, 0xC071FFFF, "This server is using Explosive Country Rifle Ammo");
    SendClientMessage(playerid, 0xC071FFFF, "Made by Klabauter_Mann");
    return true;
}

public OnPlayerGiveDamage(playerid, damagedid, Float: amount, weaponid)
{
    if(GetPlayerWeapon(playerid) == 33)
    {
        incindiary(damagedid);
    }
    return true;
}

stock incindiary(playerid)
{
    new Float:x, Float:y, Float:z;
    GetPlayerPos(playerid, x, y, z);
    return CreateExplosion(x, y, z, 12, 1);
}
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Messages In This Thread
Exploding Bullets for Country Rifle (0.3d) NOW FOR 0.3z - by [FAT]Klabauter[LST] - 16.12.2011, 08:57
Re : Exploding Bullets for Country Rifle (0.3d) - by BigBaws - 16.12.2011, 09:29
Re : Exploding Bullets for Country Rifle (0.3d) - by mehdi-jumper - 16.12.2011, 10:19
Re: Exploding Bullets for Country Rifle (0.3d) - by davve95 - 16.12.2011, 10:29
Re: Exploding Bullets for Country Rifle (0.3d) - by Riddick94 - 16.12.2011, 10:51
Re: Exploding Bullets for Country Rifle (0.3d) - by Lorenc_ - 16.12.2011, 10:54
Re: Exploding Bullets for Country Rifle (0.3d) - by XFlawless - 16.12.2011, 10:58
Re: Exploding Bullets for Country Rifle (0.3d) - by PrawkC - 16.12.2011, 11:05
Re: Exploding Bullets for Country Rifle (0.3d) - by XFlawless - 16.12.2011, 11:06
Re: Exploding Bullets for Country Rifle (0.3d) - by Niko_boy - 16.12.2011, 11:21

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