14.12.2011, 22:34
pawn Code:
#include <sscanf2>
new Gang[MAX_PLAYERS];
agora o chat:
pawn Code:
public OnPlayerCommandText(playerid, cmdtext[])
{
new params[100 char];
new msg[128];
unformat(cmdtext, "s[50]S( )[100]",cmd,params);
if(strcmp(cmd, "/chat", true) == 0)
{
new msg2[100];
if(sscanf(params, "s[100]", msg2)) return SendClientMessage(playerid, -1, "USO: /chat [mensagem]");
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(Gang[playerid] == 1)
{
if(Gang[i] == 1)
{
format(msg, sizeof(msg), "|CHAT| %s diz: %s", Name(playerid), msg2);
SendClientMessage(i, -1, msg);
}
}
else if(Gang[playerid] == 2)
{
if(Gang[i] == 2)
{
format(msg, sizeof(msg), "|CHAT| %s diz: %s", Name(playerid), msg2);
SendClientMessage(i, -1, msg);
}
}
}
return 1;
}
return 0;
}
pawn Code:
Name(playerid)// coloca isso no final do GM/FS
{
new nome[MAX_PLAYER_NAME];
GetPlayerName(playerid, nome, sizeof(nome));
return nome;
}