Quote:
| 
					Originally Posted by Sasoft  Something like this? 
pawn Code: CMD:invite(playerid,params[]){
 if(PlayerInfo[playerid][pGroup] == 1)
 {
 new targetid;
 if(PlayerInfo[playerid][Group] == 255) return SendClientMessage(playerid,COLOR_ERROR,"[ERROR]: You're not in a group ");
 if(sscanf(params,"u",targetid)) return SendClientMessage(playerid,COLOR_SYNTAX,"[SYNTAX]: /invite [targetid] ");
 if(targetid==INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_ERROR,"[ERROR]: Player is not connected. ");
 else
 {
 PlayerInfo[playerid][pGroup] =1;
 SendClientMessage(playerid, COLOR_GREY, "You've have been invited to our Group.");
 }
 }
 else if(PlayerInfo[playerid][pGroup] == 2)
 {
 new targetid;
 if(PlayerInfo[playerid][Group] == 255) return SendClientMessage(playerid,COLOR_ERROR,"[ERROR]: You're not in a group ");
 if(sscanf(params,"u",targetid)) return SendClientMessage(playerid,COLOR_SYNTAX,"[SYNTAX]: /invite [targetid] ");
 if(targetid==INVALID_PLAYER_ID) return SendClientMessage(playerid,COLOR_ERROR,"[ERROR]: Player is not connected. ");
 else
 {
 PlayerInfo[playerid][pGroup] =2;
 SendClientMessage(playerid, COLOR_GREY, "You've have been invited to our Group.");
 }
 }
 | 
 I'd say thats a waste of time and code if he has like hundreds of groups. Basically check if he is in some kind of group and give the targetid an invite, example:
InvitedToGroup[targetid] = PlayerInfo[playerid][pGroup];
after he writes /accept or whatever, just set his PlayerInfo[playerid][pGroup]=InvitedToGroup[playerid]; // playerid because in /accept cmd he will be the player.
edit: sry for misunderstanding in my first post ^^