Anti Fake Kill Discussion (0.3d)
#9

Hehe, yup. Acutally where is a method to simulate kill by any ped (if streamed) by any weapon IsPlayerInRange is unuseful, killer ped must be streamed, so this will be ever true. OnPlayerTakeDamage just making a new vulns, because the same method allow you to send information that any streamed ped taked any damage.
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Messages In This Thread
Anti Fake Kill Discussion (0.3d) - by Kar - 16.11.2011, 10:26
Re: Anti Fake Kill Discussion (0.3d) - by CyNiC - 16.11.2011, 10:57
Re: Anti Fake Kill Discussion (0.3d) - by Dark734 - 16.11.2011, 13:06
Re: Anti Fake Kill Discussion (0.3d) - by Kar - 19.11.2011, 18:24
Re: Anti Fake Kill Discussion (0.3d) - by MP2 - 11.12.2011, 16:37
Re: Anti Fake Kill Discussion (0.3d) - by Dark_Kostas - 11.12.2011, 17:10
Re: Anti Fake Kill Discussion (0.3d) - by sim_sima - 11.12.2011, 18:48
Re: Anti Fake Kill Discussion (0.3d) - by Whitetiger - 13.12.2011, 03:36
Re: Anti Fake Kill Discussion (0.3d) - by es2 - 14.12.2011, 04:15
Re: Anti Fake Kill Discussion (0.3d) - by Dark_Kostas - 14.12.2011, 08:08

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