14.12.2011, 04:15
Hehe, yup. Acutally where is a method to simulate kill by any ped (if streamed) by any weapon
IsPlayerInRange is unuseful, killer ped must be streamed, so this will be ever true. OnPlayerTakeDamage just making a new vulns, because the same method allow you to send information that any streamed ped taked any damage.
