Problem :/ Help..
#4

Conceptz knows what he's talking about.

You need to create a global variable for stuff like this (meaning at the top of the script):

Add these new things:

pawn Код:
// top of script

new id, amount;

// bottom of script

dcmd_bribe(playerid,params[])
{
    new string[128];
   
    if(sscanf(params, "ui", id, amount))
    {
        SendClientMessage(playerid,COLOR_RED,"USAGE: /bribe (Player Name/ID) (Amount)");
        return 1;
    }
    if(playerid == id)
    {
        SendClientMessage(playerid,COLOR_RED,"You cannot bribe yourself!");
        return 1;
    }
    if(IsSpawned[playerid] != 1)
    {
        SendClientMessage(playerid,COLOR_RED,"You must be alive and spawned in order to be able to use this command.");
        return 1;
    }
    if(!IsPlayerConnected(id))
    {
        format(string,sizeof(string),"The Player ID (%d) is not connected to the server. You cannot give bribe to them.",ID);
        SendClientMessage(playerid,COLOR_RED,string);
        return 1;
    }
    if(gTeam[id] == CIVILIAN)
    {
        SendClientMessage(playerid,COLOR_RED,"Only Police Officers can be bribed!");
        return 1;
    }
    if(HasBribedRecently[playerid] >= 1)
    {
        SendClientMessage(playerid,COLOR_RED,"Please wait before attempting to bribe someone again.");
        return 1;
    }
    if(GetPlayerMoney(playerid) < amount)
    {
        SendClientMessage(playerid,COLOR_RED,"You do not have that amount of money!");
        return 1;
    }
    if(amount > 20000 || amount < 5000)
    {
        SendClientMessage(playerid,COLOR_RED,"Please enter ammount from 5000$ up to 20.000$");
        return 1;
    }
    if(GetDistanceBetweenPlayers(playerid,id) > 15)
    {
        SendClientMessage(playerid,COLOR_RED,"That player is not close enough in order bribe him.");
        return 1;
    }
    format(string,sizeof(string),"You have offered bribe to %s(%d).",PlayerName(id),id);
    SendClientMessage(playerid,COLOR_SERVER,string);
    format(string,sizeof(string),"You have recived $%d bribe from %s (%d).   /accept or   /decline.",amount,PlayerName(playerid),playerid);
    SendClientMessage(id,COLOR_SERVER,string);
    HasOfferforBribe[id] =1;
    HasBribedRecently[playerid] =30;
    return 1;
}


dcmd_accept(playerid,params[])
{
    #pragma unused params
    new string[128];

    if(IsSpawned[playerid] != 1)
    {
        SendClientMessage(playerid,COLOR_RED,"You must be alive and spawned in order to be able to use this command.");
        return 1;
    }
    if(!IsPlayerConnected(ID))
    {
        format(string,sizeof(string),"The Player ID (%d) is not connected to the server.",id);
        SendClientMessage(playerid,COLOR_RED,string);
        return 1;
    }
    if(HasOfferforBribe[playerid] != 1)
    {
        SendClientMessage(playerid,COLOR_RED,"You do not have any bribe offer to accept.");
        return 1;
    }
    if(GetDistanceBetweenPlayers(playerid,id) > 15)
    {
        SendClientMessage(playerid,COLOR_RED,"That player is not close enough in order to accept bribe.");
        return 1;
    }
    SendClientMessage(id,COLOR_ORANGE,"Your bribe has been accepted . You are free to go!");
    JailTime[id] =0;
    TotalJailTime[id] =0;
    Jailed[id] = false;
    SetPlayerWantedLevel(id, 0);
    SetPlayerInterior(id, 0);
    SetPlayerPos(id, 1546.0634,-1675.3385,13.5616);
    SetPlayerFacingAngle(id, 13.5616);
    SetCameraBehindPlayer(id);
    GivePlayerMoney(id, -amount);
    format(string, sizeof(string), "%s (%d) has been released from jail.",PlayerName(id),id);
    SendClientMessageToAll(COLOR_SERVER,string);
    SetPlayerHealth(id, 100);
    return 1;
}
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Messages In This Thread
Problem :/ Help.. - by DonWade - 12.12.2011, 16:06
Re: Problem :/ Help.. - by English-Conceptz - 12.12.2011, 17:20
Re: Problem :/ Help.. - by DonWade - 12.12.2011, 21:09
Re: Problem :/ Help.. - by grand.Theft.Otto - 12.12.2011, 21:42
Re: Problem :/ Help.. - by [HiC]TheKiller - 12.12.2011, 21:44
Re: Problem :/ Help.. - by DonWade - 12.12.2011, 22:18

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