12.12.2011, 07:54
Try setting it all in variables or in SetPVarInt, for example:
And then save/load it using the way showed above.
Same goes with the age etc.
pawn Code:
new Gender[MAX_PLAYERS];
pawn Code:
if(Gender[playerid] == 1)
{
SendClientMessage(playerid, -1, "You are a Male");
return 1;
}
pawn Code:
if(Gender[playerid] == 2)
{
SendClientMessage(playerid, -1, "You are a Female");
return 1;
}
Same goes with the age etc.