12.12.2011, 07:33
pawn Code:
new IsGateOpen;
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if (newkeys && SECONDARY_FIRE)
{
new name[24];
GetPlayerName(playerid, name,sizeof(name));
if (strcmp(name, "Your name",true) == 0)
{
if (IsGateOpen == 0)
{
//MoveObject(....); //when you want to open the gate
IsGateOpen = 1;
return 1;
}
if (IsGateOpen == 1)
{
//MoveObject(....); //when you want to close the gate
IsGateOpen = 0;
return 1;
}
}
}
return 1;
}

