11.12.2011, 14:55
pawn Код:
stock IsPlayerInRangeOfPoint(playerid, Float:radius, Float:X, Float:Y, Float:Z)
{
new Float:px,Float:py,Float:pz;
GetPlayerPos(playerid,px,py,pz);
return ( ( ((px-X)*(px-X))+((py-Y)*(py-Y))+((pz-Z)*(pz-Z)) ) >= radius*radius );
}