.map reader (not loader)
#6

Well, it doesn't separate objects and vehicles at all, because I made it only for objects, so you have to modify it a little bit to get it working.

Also, you have to create the vehicle before you can put the player in it.

I don't know if this works, but I am here to help fix it if it doesn't:
pawn Код:
while(fread(file, string, sizeof(string)))
{
    if(sscanf(string, "p<\">'vehicle id='s'posX='f'posY='f'posZ='f'rotX='f'rotY='f'rotZ='f'model='d", string, x, y, z, rx, ry, rz, model))
    {
        continue;
    }

    vehicleid = CreateVehicle(model, x, y, z, rz, 1, 1, 60);
    PutPlayerInVehicle(playerid, vehicleid, 0);
}
Currently it's fucked up, because it will create all the vehicles in the .map and put the same player in each one.
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Messages In This Thread
.map reader (not loader) - by Michael@Belgium - 11.12.2011, 12:17
Re: .map reader (not loader) - by Hiddos - 11.12.2011, 12:20
Re: .map reader (not loader) - by Michael@Belgium - 11.12.2011, 12:34
Re: .map reader (not loader) - by Finn - 11.12.2011, 12:39
Re: .map reader (not loader) - by Michael@Belgium - 11.12.2011, 12:49
Re: .map reader (not loader) - by Finn - 11.12.2011, 13:25
Re: .map reader (not loader) - by Michael@Belgium - 11.12.2011, 13:53
Re: .map reader (not loader) - by §с†¶e®РµРe - 11.12.2011, 14:03
Re: .map reader (not loader) - by array13 - 11.12.2011, 14:27
Re: .map reader (not loader) - by Finn - 11.12.2011, 14:36

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