09.12.2011, 18:18
Se o carro de alguйm explode o neon do seu carro some? o.O
Tenta mudar as variбveis em vez de ser assim "global", mude para ser por veнculo exemplo de base:
Tenta mudar as variбveis em vez de ser assim "global", mude para ser por veнculo exemplo de base:
pawn Код:
#include <a_samp>
new
ObjetoNeon[ 2 ][ MAX_VEHICLES ];
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/Neon", cmdtext, true, 10) == 0)
{
SetPVarInt( playerid, "neon", 1 );
SetPVarInt(playerid, "green", ObjetoNeon[ 0 ][ GetPlayerVehicleID( playerid ) ] = CreateObject( 18649, 0, 0, 0, 0, 0, 0 ));
SetPVarInt(playerid, "green1", ObjetoNeon[ 1 ][ GetPlayerVehicleID( playerid ) ] = CreateObject( 18649, 0, 0, 0, 0, 0, 0 ));
AttachObjectToVehicle( GetPVarInt( playerid, "green" ), GetPlayerVehicleID( playerid ), -0.8, 0.0, -0.70, 0.0, 0.0, 0.0 );
AttachObjectToVehicle( GetPVarInt( playerid, "green1" ), GetPlayerVehicleID( playerid ), 0.8, 0.0, -0.70, 0.0, 0.0, 0.0 );
SendClientMessage(playerid, -1, "{EE3B3B}[INFO]: {FFFFFF}Verde Neon - Neon tem sido acrescentado ao seu veнculo." );
return 1;
}
return 0;
}
public OnVehicleDeath( vehicleid )
{
DestroyObject( ObjetoNeon[ 0 ][ vehicleid ] );
DestroyObject( ObjetoNeon[ 1 ][ vehicleid ] );
return 1;
}
public OnVehicleSpawn(vehicleid)
{
DestroyObject( ObjetoNeon[ 0 ][ vehicleid ] );
DestroyObject( ObjetoNeon[ 1 ][ vehicleid ] );
return 1;
}