06.12.2011, 14:01
pawn Код:
CMD:import(playerid, params[])
{
if(PlayerInfo[playerid][pFMember] == 255) return SendClientMessageEx(playerid,COLOR_ACTIONBLUE,"> You're not a member of a Offical Family.");
if(IsPlayerInRangeOfPoint(playerid, 4.0, 2556.1704,-1295.8506,1044.1250) return SendClientMessageEx(playerid, COLOR_ACTIONBLUE, "> You're not at the Weapon Factory located in Las Venturas.");
if(PlayerInfo[playerid][pWRestricted] > 0) return SendClientMessageEx(playerid, COLOR_ACTIONBLUE, "> You cannot use this as you are currently restricted from possessing weapons!");
new choice[32], opstring[100];
if(sscanf(params, "s[32]S[100]", choice, opstring))
{
SendClientMessageEx(playerid, COLOR_LIGHTRED, "[Weapon Factory]: {FFFFFF}What weapon do you wish to import?");
SendClientMessageEx(playerid, COLOR_GREY, "[Stock]: {FFFFFF}SDPistol ($400), Shotgun ($600), MP5 ($800) ");
SendClientMessageEx(playerid, COLOR_GREY, "[Stock]: {FFFFFF}UZI ($600) AK47 ($1,500)");
return 1;
}
else if(strcmp(choice,"SDPistol",true) == 0)
{
if(GetPlayerCash(playerid) >= 400)
{
GivePlayerValidWeapon(playerid, 23, 99999);
GivePlayerCash(playerid, -400);
SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}You've imported a SDPistol for $400");
//SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}Your SDPistol has succesfully been imported.");
//SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}You may now pick it up at the Supply depot!");
return 1;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY,"You can't afford importing a SDPistol.");
return 1;
}
}
else if(strcmp(choice,"Shotgun",true) == 0)
{
if(GetPlayerCash(playerid) >= 6)
{
GivePlayerValidWeapon(playerid, 25, 99999);
GivePlayerCash(playerid, -600);
SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}You've imported a Shotgun for $600");
//SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}Your Shotgun has succesfully been imported.");
//SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}You may now pick it up at the Supply depot!");
return 1;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY,"You can't afford importing a Shotgun.");
return 1;
}
}
else if(strcmp(choice,"MP5",true) == 0)
{
if(GetPlayerCash(playerid) >= 800)
{
GivePlayerValidWeapon(playerid, 29, 99999);
GivePlayerCash(playerid, -800);
SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}You've imported a MP5 for $800");
//SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}Your MP5 has succesfully been imported.");
//SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}You may now pick it up at the Supply depot!");
return 1;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY,"You can't afford importing a MP5.");
return 1;
}
}
else if(strcmp(choice,"UZI",true) == 0)
{
if(GetPlayerCash(playerid) >= 600)
{
GivePlayerValidWeapon(playerid, 28, 99999);
GivePlayerCash(playerid, -600);
SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}You've imported a UZI for $600");
//SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}Your UZI has succesfully been imported.");
//SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}You may now pick it up at the Supply depot!");
return 1;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY,"You can't afford importing a UZI.");
return 1;
}
}
else if(strcmp(choice,"AK47",true) == 0)
{
if(GetPlayerCash(playerid) > 1500)
{
GivePlayerValidWeapon(playerid, 30, 99999);
GivePlayerCash(playerid, -1500);
SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}You've imported a AK47 for $1500");
//SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}Your AK47 has succesfully been imported.");
//SendClientMessageEx(playerid, COLOR_LIGHTRED,"[Weapon Factory]: {FFFFFF}You may now pick it up at the Supply depot!");
return 1;
}
else
{
SendClientMessageEx(playerid, COLOR_GREY,"You can't afford importing a AK47.");
return 1;
}
}
return 1;
}