Timers mixed up again
#8

fuck, i just stood up lol
ok, i meant your Textdraw7 as one global textdraw. its initialized like:
Код:
new Textdraw7;
new Textdraw8;
and you got 1 timer per player running, each one started when a player connects, i assume?. by providing us the fact that the textdraw shows "your" (playerid 0's) information, then quickly updates with playerid 1's information, was pointing me to a shared variable/textdraw, updates in different timers (using [playerid]).
in short, i meant:
Код:
new Textdraw7[MAX_PLAYERS];
new Textdraw8[MAX_PLAYERS];
...and now its your turn again ^^
Reply


Messages In This Thread
Timers mixed up again - by bartje01 - 04.12.2011, 12:50
Re: Timers mixed up again - by Thresholdold - 04.12.2011, 12:51
Re: Timers mixed up again - by nmader - 04.12.2011, 13:10
Re: Timers mixed up again - by bartje01 - 04.12.2011, 15:35
Re: Timers mixed up again - by Babul - 04.12.2011, 16:49
Re: Timers mixed up again - by bartje01 - 04.12.2011, 21:12
Re: Timers mixed up again - by bartje01 - 04.12.2011, 23:35
Re: Timers mixed up again - by Babul - 05.12.2011, 03:16
Re: Timers mixed up again - by bartje01 - 05.12.2011, 05:40
Re: Timers mixed up again - by Babul - 05.12.2011, 09:25

Forum Jump:


Users browsing this thread: 1 Guest(s)