04.12.2011, 08:53
Quote:
Uhhm, the last argument of GameTextForPlayer is style, since it has different styles (like Wasted etc..)
And GameTextForPlayer has nothing to do with textdraws.. So, please don't post something if you don't know it yourself.. (No offense) |
If you want to have a textdraw that won't destroy itself permanently, try relocating it to OnPlayerSpawn...
if that doesn't work, wait for a reply from more advanced scripters :P