Quote:
Originally Posted by xkirill
what the difference between this and the new native from 0.3d:
pawn Код:
RemoveBuildingForPlayer(playerid, modelid, Float:fX, Float:fY, Float:fZ, Float:fRadius);
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You obviously haven't read the original post thoroughly. This include removes the need for the 'playerid' parameter of the 0.3d native; therefore meaning it can be called anywhere (OnGameModeInit, so you can keep certain map segments separate, for example).
Quote:
Originally Posted by PlayHard
Excellent. I would love to see RemoveCertainBuilding(objectid);!
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This wouldn't be so difficult with this include. I may add this when I get round to adding the RestoreBuilding function.
//This has since been implemented.
Thanks to everyone that has given me such thankful/nice comments.